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qzjul Game profile

Administrator
Game Development
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Apr 19th 2010, 18:28:25

Sun Feb 28 03:45:29
Hello All,

We'd like to announce the following government changes, that we've been debating over the last couple months. Hopefully you'll find some of them interesting :)


Fascism:
Oil bonus will be +75% (up from +50%)

This is basically to improve oilers, obviously, and put some market pressure on non-fasc from holding their own rigs.


Communism:
New Bonus: +35% Market Sale Size

This basically means that you can sell 25%*1.35 = 33.75% of your goods in one sale; this is intended to extend the viability of commie indy further into the set without the need for double or triple selling.


Theocracy
Tech 'bonus' will be reduced to -35% (from -50%)
New Bonus: +50% Maximum Population

This was basically intended to make theo good for something other than just a TMBR finish (reverting the tech bonus); specifically thinking about war, this increases the SDI significantly, and gives a countering pop bonus against CM's. Possible casher strat? It also should increase the competitiveness of TTR vs Tyr Techer


Democracy
'New' Bonus: +10% Maximum Technology

We've decided to reinstate the max technology bonus to diversify democracy again.


As always, please feel free to post your thoughts and comments :)

qzjul, Pangaea, Slagpit, and the rest of the Earth Empires Staff

Finally did the signature thing.