Apr 19th 2010, 18:28:25
Sun Feb 28 03:45:29
Hello All,
We'd like to announce the following government changes, that we've been debating over the last couple months. Hopefully you'll find some of them interesting :)
Fascism:
Oil bonus will be +75% (up from +50%)
This is basically to improve oilers, obviously, and put some market pressure on non-fasc from holding their own rigs.
Communism:
New Bonus: +35% Market Sale Size
This basically means that you can sell 25%*1.35 = 33.75% of your goods in one sale; this is intended to extend the viability of commie indy further into the set without the need for double or triple selling.
Theocracy
Tech 'bonus' will be reduced to -35% (from -50%)
New Bonus: +50% Maximum Population
This was basically intended to make theo good for something other than just a TMBR finish (reverting the tech bonus); specifically thinking about war, this increases the SDI significantly, and gives a countering pop bonus against CM's. Possible casher strat? It also should increase the competitiveness of TTR vs Tyr Techer
Democracy
'New' Bonus: +10% Maximum Technology
We've decided to reinstate the max technology bonus to diversify democracy again.
As always, please feel free to post your thoughts and comments :)
qzjul, Pangaea, Slagpit, and the rest of the Earth Empires Staff
Hello All,
We'd like to announce the following government changes, that we've been debating over the last couple months. Hopefully you'll find some of them interesting :)
Fascism:
Oil bonus will be +75% (up from +50%)
This is basically to improve oilers, obviously, and put some market pressure on non-fasc from holding their own rigs.
Communism:
New Bonus: +35% Market Sale Size
This basically means that you can sell 25%*1.35 = 33.75% of your goods in one sale; this is intended to extend the viability of commie indy further into the set without the need for double or triple selling.
Theocracy
Tech 'bonus' will be reduced to -35% (from -50%)
New Bonus: +50% Maximum Population
This was basically intended to make theo good for something other than just a TMBR finish (reverting the tech bonus); specifically thinking about war, this increases the SDI significantly, and gives a countering pop bonus against CM's. Possible casher strat? It also should increase the competitiveness of TTR vs Tyr Techer
Democracy
'New' Bonus: +10% Maximum Technology
We've decided to reinstate the max technology bonus to diversify democracy again.
As always, please feel free to post your thoughts and comments :)
qzjul, Pangaea, Slagpit, and the rest of the Earth Empires Staff
Finally did the signature thing.