Nov 21st 2010, 20:24:47
noble slagpit has stated that gov type rule changes are off the table, so let us not waste our efforts there
in february the one year anniversary of the super H arrives and that is natural point for discussion of gov types
what is currently on the table and under discussion is the future of spy ops that acquire goods.
in the past these have always been called harmful spy ops because of the netter based language of the site
when i am acquiring 100k bushels a turn i see nothing harmful about that. the netter thinks it is very harmful but from my perspective it is merely acquisitive.
i am glad to see that others besides myself are starting to bomb banks and raid foodstores. maybe soon we will see the rise of a whole group of techers who acquire their tech through espionage.
the formulae for acquisitive ops are, according to slagpit's post, open for discussion.
in my view, the formulae ought to allow the spier to acquire more value than they currently do but ought not needlessly burn food oil or currency.
i think that bomb banks, raid food stores, raid oil reserves, and commit espionage should all have the same base formula for yield in the case of a successful spy op.
that yield should be 0.6% in any case where the spier has at least 25% of the target's commodity. if the spier has less than 25% then the yield is diminished
so for example if a target has $1B and the spier has $250M then the yield is $6M and no money is removed from the game which is better than the current result for the spier, the target and the game as a whole.
there is another benefit for the game. if acquisitive spy ops become more common then stockers will have to take precaustions against loss. a player who currently just holds his $1.9B and sits in fortieth place will have to protect that cash by spending on the market which is good for the entire game.
as always thoughtful responses are welcome
in february the one year anniversary of the super H arrives and that is natural point for discussion of gov types
what is currently on the table and under discussion is the future of spy ops that acquire goods.
in the past these have always been called harmful spy ops because of the netter based language of the site
when i am acquiring 100k bushels a turn i see nothing harmful about that. the netter thinks it is very harmful but from my perspective it is merely acquisitive.
i am glad to see that others besides myself are starting to bomb banks and raid foodstores. maybe soon we will see the rise of a whole group of techers who acquire their tech through espionage.
the formulae for acquisitive ops are, according to slagpit's post, open for discussion.
in my view, the formulae ought to allow the spier to acquire more value than they currently do but ought not needlessly burn food oil or currency.
i think that bomb banks, raid food stores, raid oil reserves, and commit espionage should all have the same base formula for yield in the case of a successful spy op.
that yield should be 0.6% in any case where the spier has at least 25% of the target's commodity. if the spier has less than 25% then the yield is diminished
so for example if a target has $1B and the spier has $250M then the yield is $6M and no money is removed from the game which is better than the current result for the spier, the target and the game as a whole.
there is another benefit for the game. if acquisitive spy ops become more common then stockers will have to take precaustions against loss. a player who currently just holds his $1.9B and sits in fortieth place will have to protect that cash by spending on the market which is good for the entire game.
as always thoughtful responses are welcome
FoG