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DerrickICN Game profile

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Aug 19th 2019, 16:33:53

I think most of us do that. I wholeheartedly disagree with making it super easy for bad players to kill good players just for war participation sake tho. I get your point but you should simply have to build more than a 5k acre country with a little over a million spies to take down a 50k acre country with a little under 10.

I hate to revert to sarcasm but if the genuine argument of wardogs is "this is a war game," then more powerful nations should be more powerful. Right now running 200 spal on 5k acres is like the giving every millennial a participation trophy thing. It's just babying bad players so they can war better players and not feel like they are bad. When in reality half of the people that are better than them (i.e. 1a last 2 sets) didn't even want to war them in the first place.

Spies are one way along with the restart bonus and bot exploitation, that make wars endless instead of evident who has won. Fixing this flaw will improve the experience of war by greatly appreciating the value of a CF vs getting slaughtered after you lose repeatedly and still somehow hanging in there.

If this is a "war game," then wars should have definitive winners and losers.

Edited By: DerrickICN on Aug 19th 2019, 16:43:37
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