Oct 6th 2021, 10:32:39
i looked through my old countries and it looks like every set i traded was within the 25 bot era and had maybe a little bit of player hitting too, so i might be exagerating a bit
https://www.eestats.com/alliance/oldcountry/914/206
this one i traded to 120k at the end, might have been before min jet sends, i barely traded after that set
yeah mil strat doesnt matter that much super late, its helpful early when you need to manage your DR more but it matters more the milstrat of the person hitting you since you need to get the most growth you can for each dr on you
actually the 10% rule might even be helpful to managing trades, although thats only if everyone is running the same strat ie ffo since anything else would distort the market
edit: i forgot its 6.8*1,5=10.2 so no millstrat required now on perfect even grabs and that would slow early growth rate even more since you wouldnt be doing 13% hits ideally during the midgame, but if growth does slow a bit its still better than allx and could be interesting if the slower growth combined with quicker bonus points leads to better tech levels earlier and longer grabbing might get total acres back up there
it would be even more annoying to setup trades though since youd need to know their buildings to propose a trade, and it would have to be some weird x% of rigs per day of the set so that everyone didnt completely crash oil but was still able to trade with eachother
build cost is always going to be the biggest limit to landtrading since your building 232% of the land you grow its going to make a huge difference if its growing maybe 10% quicker than it was
and it also lets you do a couple more hits at the end of grabbing that would otherwise be unviable
im not sure if it would allow extra hits once you hit -100 or very close though since youd be giving up a lot of turns if you keep doing it while not grabbing, maybe use 3 days to store up turns might give you 4.5 or 6, but it does give you other options, and you always need to have other people still wanting to exchange when you want to
https://www.eestats.com/alliance/oldcountry/914/206
this one i traded to 120k at the end, might have been before min jet sends, i barely traded after that set
yeah mil strat doesnt matter that much super late, its helpful early when you need to manage your DR more but it matters more the milstrat of the person hitting you since you need to get the most growth you can for each dr on you
actually the 10% rule might even be helpful to managing trades, although thats only if everyone is running the same strat ie ffo since anything else would distort the market
edit: i forgot its 6.8*1,5=10.2 so no millstrat required now on perfect even grabs and that would slow early growth rate even more since you wouldnt be doing 13% hits ideally during the midgame, but if growth does slow a bit its still better than allx and could be interesting if the slower growth combined with quicker bonus points leads to better tech levels earlier and longer grabbing might get total acres back up there
it would be even more annoying to setup trades though since youd need to know their buildings to propose a trade, and it would have to be some weird x% of rigs per day of the set so that everyone didnt completely crash oil but was still able to trade with eachother
build cost is always going to be the biggest limit to landtrading since your building 232% of the land you grow its going to make a huge difference if its growing maybe 10% quicker than it was
and it also lets you do a couple more hits at the end of grabbing that would otherwise be unviable
im not sure if it would allow extra hits once you hit -100 or very close though since youd be giving up a lot of turns if you keep doing it while not grabbing, maybe use 3 days to store up turns might give you 4.5 or 6, but it does give you other options, and you always need to have other people still wanting to exchange when you want to