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Status Uploader

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3186

Jul 31st 2012, 12:35:19

This is an automatically generated thread. If you are an expert feel free to provide advice. Please follow all of the rules listed in the sticky thread. Respect the anonymity of this player's country: deducing and posting the country number of this country is a bannable offense. Further information about the player and the country:

Country owner:Withheld
Country strategy:N/A
Player experience:New
Best finish:N/A
Total finishes:0

Status Uploader

Bot~
!!!
3186

Jul 31st 2012, 12:35:19

This is an automatically generated post. Please note that certain values have been rounded and some have been omitted to protect the identity of the country.

Basics
GovernmentM
Land0
Tax Rate35%
Net Income$6,640
Net Food10
Money$25,000
Food100
Oil0
Turns80
Turns Played0
Turns Stored80
Technology
Military100%
Medical100%
Business100%
Residential100%
Agricultural100%
Warfare0.2%
Military Strategy100%
Weapons100%
Industrial100%
Spy100%
SDI1%
Structures
BPT5
Enterprise Zones0
Residences0
Industrial Complexes0
Military Bases0
Research Labs0
Farms0
Oil Rigs0
Unused100
Military
Spies0
Troops100
Jets0
Turrets0
Tanks0
Readiness100%
Nuclear Missiles0
Chemical Missiles0
Cruise Missiles0

skee Game profile

Member
50

Aug 1st 2012, 19:06:12

look up a strategy before starting?

bstrong86 Game profile

Member
2482

Aug 1st 2012, 20:57:21

when choosing a goverment look at the capabilites of each gov. then decide if you want to farm, oiler, produce military, be a casher or a techer
The Death Knights

XI

bstrong86 Game profile

Member
2482

Aug 1st 2012, 21:01:19

and only specialize in the area tthat you choose. lets say you farmer go with demo since your new and its one of the easier strats to play. you build a few indy's for spies, get your construction sites up to a decent level such as 60 per turn, and build all farms.

get your ag tech up high and a few others if you wish.

all food you make gets sold on private or ublic market..public is better it sells higher.
The Death Knights

XI