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3186

Nov 23rd 2012, 0:31:20

This is an automatically generated thread. If you are an expert feel free to provide advice. Please follow all of the rules listed in the sticky thread. Respect the anonymity of this player's country: deducing and posting the country number of this country is a bannable offense. Further information about the player and the country:

Country owner:Withheld
Country strategy:Undecided
Player experience:New
Best finish:N/A
Total finishes:0

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3186

Nov 23rd 2012, 0:31:20

This is an automatically generated post. Please note that certain values have been rounded and some have been omitted to protect the identity of the country.

Basics
GovernmentI
Land1000
Tax Rate35%
Net Income$55,700
Net Food115
Money$3,000,000
Food21,000
Oil10,000
Turns36
Turns Played351
Turns Stored0
Technology
Military100%
Medical100%
Business100%
Residential100%
Agricultural100%
Warfare0.2%
Military Strategy100%
Weapons100%
Industrial100%
Spy103%
SDI1.36%
Structures
BPT11
Enterprise Zones300
Residences100
Industrial Complexes300
Military Bases80
Research Labs200
Farms100
Oil Rigs30
Unused50
Military
Spies24,000
Troops250
Jets150
Turrets150
Tanks32
Readiness100%
Nuclear Missiles0
Chemical Missiles0
Cruise Missiles1

Top12Gun Game profile

New Member
1

Nov 23rd 2012, 4:56:17

Any help??

Rockman Game profile

Member
3388

Nov 24th 2012, 19:00:28

You need to pick a strategy
You should produce one good, and rely on the public market for everything else.

You can produce military and sell military at the end of each day, and then use the public market to get all your food, oil, and technology

You can produce food, and sell food at the end of each day, and then use the public market to get all your military, oil, and technology. Some countries choose to produce food and oil, and sell both at the end of the day (fascism only).

You can produce technology, and sell technology at the end of each day, and use the public market to get all your military, food, and oil. This strategy is more difficult because you cannot produce technology except when specifically using turns to produce tech.

You can also produce cash, with an even mix of enterprise zones and residences, and use the public market to purchase all of your food, technology, oil, and military. This is the only strategy that should actually have a positive income even when you have an appropriately big military.

And by far the most difficult strategy is building military bases, and then buying cheap military off your private market and selling it for a higher price on the public market, and using those profits to purchase your food, oil, and technology.

Since you've chosen dictator (my favorite government), I would advise choosing to be either a farmer or a casher. And you should build a lot of construction sites, maybe 150 to 200. Once you get the hang of the game, you should have even more than 200 construction sites because of the faster rate at which you hope to grow.