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3186

Jan 12th 2013, 18:33:50

This is an automatically generated thread. If you are an expert feel free to provide advice. Please follow all of the rules listed in the sticky thread. Respect the anonymity of this player's country: deducing and posting the country number of this country is a bannable offense. Further information about the player and the country:

Country owner:Withheld
Country strategy:Casher
Player experience:New
Best finish:N/A
Total finishes:0

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Bot~
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3186

Jan 12th 2013, 18:33:50

This is an automatically generated post. Please note that certain values have been rounded and some have been omitted to protect the identity of the country.

Basics
GovernmentM
Land0
Tax Rate35%
Net Income$4,600
Net Food30
Money$6,700
Food310
Oil0
Turns70
Turns Played10
Turns Stored80
Technology
Military100%
Medical100%
Business100%
Residential100%
Agricultural100%
Warfare0.2%
Military Strategy100%
Weapons100%
Industrial100%
Spy100%
SDI1%
Structures
BPT6
Enterprise Zones10
Residences10
Industrial Complexes0
Military Bases0
Research Labs0
Farms6
Oil Rigs0
Unused65
Military
Spies0
Troops100
Jets0
Turrets0
Tanks0
Readiness100%
Nuclear Missiles0
Chemical Missiles0
Cruise Missiles0

Rockman Game profile

Member
3388

Jan 12th 2013, 18:49:29

As a casher, your best bet is to have about 4-10% of your land as industrial complexes at 100% spy production, a few hundred construction sites (anywhere from 50 bpt to 100 bpt is best), and the rest of the land split almost evenly between enterprise zones and residences. And you'll want a lot of business and residential techs, in the 160% to 165% range earlier on, and in the 170% to 175% range later on.

See the following thread for an example of what a casher should look like:
http://forums.earthempires.com/...;z=round-19-expert-casher