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3186

Jan 20th 2013, 23:36:26

This is an automatically generated thread. If you are an expert feel free to provide advice. Please follow all of the rules listed in the sticky thread. Respect the anonymity of this player's country: deducing and posting the country number of this country is a bannable offense. Further information about the player and the country:

Country owner:Withheld
Country strategy:Casher
Player experience:New
Best finish:N/A
Total finishes:0

Status Uploader

Bot~
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3186

Jan 20th 2013, 23:36:27

This is an automatically generated post. Please note that certain values have been rounded and some have been omitted to protect the identity of the country.

Basics
GovernmentM
Land0
Tax Rate35%
Net Income$6,070
Net Food40
Money$23,000
Food270
Oil82
Turns56
Turns Played24
Turns Stored80
Technology
Military100%
Medical100%
Business102.44%
Residential100.82%
Agricultural100%
Warfare0.2%
Military Strategy100%
Weapons100%
Industrial100%
Spy100%
SDI1%
Structures
BPT5
Enterprise Zones20
Residences10
Industrial Complexes20
Military Bases0
Research Labs0
Farms10
Oil Rigs5
Unused40
Military
Spies10
Troops130
Jets33
Turrets130
Tanks6
Readiness100%
Nuclear Missiles0
Chemical Missiles0
Cruise Missiles0

Rockman Game profile

Member
3388

Jan 21st 2013, 0:23:32

Get rid of the farms and oil rigs.

You should have 50 to 100 buildings per turn (180 to 380 construction sites), about 4-10% of your land as industrial complexes, and about 90% of your land as enterprise zones and residences. You'll also want to get a lot of business and residential techs. You should purchase all your food, oil, technology, and military (aside from spies) from the public market.

See this thread for an example of a good looking casher:
http://forums.earthempires.com/...;z=round-19-expert-casher

ArsenalMD Game profile

Member
560

Jan 21st 2013, 12:03:09

1