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3186

Mar 23rd 2013, 16:56:48

This is an automatically generated thread. If you are an expert feel free to provide advice. Please follow all of the rules listed in the sticky thread. Respect the anonymity of this player's country: deducing and posting the country number of this country is a bannable offense. Further information about the player and the country:

Country owner:Withheld
Country strategy:Indy
Player experience:Experienced
Best finish:19
Total finishes:4

Status Uploader

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3186

Mar 23rd 2013, 16:56:48

This is an automatically generated post. Please note that certain values have been rounded and some have been omitted to protect the identity of the country.

Basics
GovernmentC
Land16000
Tax Rate35%
Net Income$108,000
Net Food-7,970
Money$810
Food50,000
Oil9,000
Turns47
Turns Played892
Turns Stored43
Technology
Military99.97%
Medical99.88%
Business129.17%
Residential129.17%
Agricultural104.09%
Warfare0.228%
Military Strategy100.94%
Weapons100.85%
Industrial146.28%
Spy100.06%
SDI1.12%
Structures
BPT87
Enterprise Zones0
Residences0
Industrial Complexes20,000
Military Bases0
Research Labs0
Farms1
Oil Rigs1
Unused310
Military
Spies220,000
Troops58,000
Jets1,700,000
Turrets1,600,000
Tanks130,000
Readiness100%
Nuclear Missiles1
Chemical Missiles0
Cruise Missiles0

AndrewMose Game profile

Member
1101

Mar 27th 2013, 15:34:15

Is there any consensus on what techs to buy after Indy? I tend to go for military strat and weapons before bus/res. But I don't know if that is correct.

crest23 Game profile

Member
4666

Mar 27th 2013, 17:51:06

More importantly, how does one build over 20k acres on 16k land?
The Nigerian Nightmare.

Xinhuan Game profile

Member
3728

Mar 29th 2013, 4:08:05

Get more res/bus. Heh, you want to get that to about 160% by the time you start storing turns and jumping.

Definitely weapons to 120-130% and strat to 105-110% at least.