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kakoroto Game profile

Member
46

Aug 31st 2012, 16:41:14

The rule that I read is that your military strength can at most, be Doubled. So if I have 1 mil turrets and my allies have a combined 10 mil turrets, I'd be maxed out at 2 mil total Defense. However, my questions is, what if I have 1 mil turrets and 25% weapons tech. Would my ally contributions then be 1,250,000 total? Or is the max contribution based on the raw number of units itself?

Thanks.

Marshal1

Member
401

Aug 31st 2012, 19:39:01

allies give 25% from their military max doubling your army so with 125% weapon tech your total def would be 2.25m.
galleri: fluff off marshal

archaic: FFS when Marshal has stood out as maybe the brightest person on the whole thread . . . fluff me, I'm going to go smoke a joint and reevaluate some fluff

sinistril: Oh snap, Marshal destroyed galleri. Thought I'd

Xinhuan Game profile

Member
3728

Aug 31st 2012, 23:57:58

The max contribution is 1,250,000, for a total of 2.5m (doubled). The contribution from allies is not multiplied by anything (such as any player's weapons, government, etc).

kakoroto Game profile

Member
46

Sep 1st 2012, 4:07:12

It seems there's a disagreement here. Is there a host who knows the program or something? If I have a solid 1 mil turrets, but 125% weapons tech, is it doubled to 2 mil, or 2.5 mil(doubling the turret + weapon tech addition)?

Xinhuan Game profile

Member
3728

Sep 1st 2012, 7:16:22

Make a few FFA countries and test it for yourself kakoroto.

Get OOP, drop land to 15 acres (so you only need to buy 100 weapon tech points to get more than 125% tech), have 1k turrets and allied to another country of yours with 10k turrets, and get a 3rd country of yours to SS with 2200 jets.

You will bounce.

kakoroto Game profile

Member
46

Sep 2nd 2012, 21:19:49

Well I suppose I could test it. But under that scenario of course it would bounce. 1k turret *1.25 = 1.25k turret, + 1k(or 1.25 if double with weapons tech) = at least 2.25k turrets :p

But I could do the math to figure out some testing scenarios. Just didn't know if anyone knew if the formula took it into account.

Thanks everyone.

h2orich Game profile

Member
2245

Sep 6th 2012, 5:29:50

Since def allies works the same way as off allies.

Standard Strike Strength

WeaponsTech% * GovtBonus * Readiness * (Troops + Jets*2 + Tanks*4) + min(WeaponsTech% * GovtBonus * Readiness * (Troops + Jets*2 + Tanks*4), 0.25 * (AlliesTroops + AlliesJets*2 + AlliesTanks*4)) where min(value1,value2) = lower of the two values

Taken from Wiki, so Xinhuan is right.

1.25 * 1 * 100 * 1 million + min(1.25 * 1 * 100 * 1 million, 0.25 *10 million) where min(1.25 * 1 * 100 * 1 million) is the lower of the two values.