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midevil.chaos Game profile

Member
202

Mar 17th 2014, 16:59:53

Imagine you have 1,000,000,000 (1bil) to spend.

Let us assume that troops are $100 and jets/turrets at $135 while tanks are $420.

Networth is troops or jets/turrets multiplied by:

.5 (for troops)

.6 (for jets/turrets)

2 (for tanks)



The Networth for those troops you max out comes to $5,000,000

The Networth for those jets/turrets you max out comes to $4,444,444

The Networth for those tanks you max out comes to $4,761,905



So, the troops in this particular case is the best option, correct? Can someone lemme know if this is correctly equated? I changed the numbers to make it easier to calculate on my end, as I am trying to better understand what to max out near the end of the game. That is, even though this won't be the exact math, I am trying to better see if this is the correct formula.

hsifreta Game profile

Member
1797

Mar 17th 2014, 17:46:15

if you wont be spending turns, troops in this scenario is the best option.

midevil.chaos Game profile

Member
202

Mar 17th 2014, 19:16:08

So I take it my formula is correct then? Thank you.

Xinhuan Game profile

Member
3728

Mar 17th 2014, 19:16:37

Yes, the formula is correct. Essentially, you want to buy the thing that costs the lowest $/NW (dollar cost per networth) if the goal is to maximize Networth. In your private market, this is always Troops, Tanks, Jets, Turrets in that order.

The average destocking private market is $262/NW for most governments, $255/NW for Democracies, and $222 for Theos, assuming a country with 0 Military Bases built (and that you are buying out all 4 units) and assuming maxed out Military tech.

In your example, the troops are $200/NW, the jets are $225/NW and the tanks are $210/NW, in the absence of any commissions.

Keep in mind that if you have to run turns still, the $/NW is actually increased by the cumulative upkeep cost of supporting that unit for the remainder of your turns you intend to run. So if you have to run another 400 turns after buying a unit before the reset ends, then add 400 turns of food and money upkeep of that unit to its "purchase cost" to determine its real $/NW. As such, most destocking/jumping are done on the last few days of a reset in order to minimize upkeep over the course of a reset.

Edited By: Xinhuan on Mar 17th 2014, 19:22:37
See Original Post

midevil.chaos Game profile

Member
202

Mar 17th 2014, 22:06:26

Thanks! I'll take a look at that as well - the turns aspect that is. I hadn't thought about that to be honest, but now I know :D