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AndrewMose Game profile

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1101

Nov 14th 2024, 15:30:12

Bonus

AndrewMose Game profile

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1101

Nov 10th 2024, 12:14:06

Bonus

AndrewMose Game profile

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1101

Nov 3rd 2024, 0:32:35

Thanks for letting me join for a set. I wanted to test out the new rules on this server without dropping land. Good luck all next set.

AndrewMose Game profile

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1101

Oct 31st 2024, 11:00:38

Congrats to Land of Little People. It's great to see a new name at the top.

Rank Country Land Networth Special
1 Land of Little People (#5) 7108 $26,858,354 DG
2 Aggression (#2) 15,201 $24,216,300 RG
3 Arthos (#8) 23,146 $23,383,217 FG
4 UgolinoII (#13) 10,017 $15,838,929 HG
5 p h i l t r e (#1) 12,081 $14,370,292 HG
6 Corinthian (#3) 8325 $12,780,080 HG
7 Coke Zero (#17) 15,636 $8,586,289 CG
8 Ping (#6) 8854 $8,502,213 HG
9 Osama Bin Laden (#7) 5644 $8,383,384 TG
10 NewNationPewpewpew (#4) 7931 $7,514,798 TG

AndrewMose Game profile

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1101

Oct 28th 2024, 21:21:14

the first couple of weeks of this set were slow, but the past 10 days have been crazy.

AndrewMose Game profile

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1101

Oct 22nd 2024, 18:56:44

well I'm never going to tech again so I can play a farmer. I played a farmer/oiler to around 100M a couple years ago. The tech demand at this point in the set can only support 60k acres of techers. With tech prices under 2k and food above 50 there is no chance for a techer to stock and win.

AndrewMose Game profile

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1101

Oct 18th 2024, 1:59:24

Bonus

AndrewMose Game profile

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1101

Oct 15th 2024, 2:56:54

Bonus

AndrewMose Game profile

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Oct 10th 2024, 16:46:45

I'll try again

AndrewMose Game profile

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Sep 26th 2024, 15:28:00

unfortunately it was right after he RORed me. I wasn't able to get revenge.

AndrewMose Game profile

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1101

Sep 23rd 2024, 16:07:25

This type of play does make Tourney fun. It's a shame we don't have the newsfeed going back a couple of weeks, there has been much more than is shown here.

AndrewMose Game profile

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1101

Sep 23rd 2024, 13:34:20

bus/res is already selling in the low $2000's which confirms that a techer will never be able to win primary.

AndrewMose Game profile

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1101

Sep 18th 2024, 21:10:22

Bonus

AndrewMose Game profile

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Sep 16th 2024, 0:16:57

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AndrewMose Game profile

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Sep 11th 2024, 18:24:10

I'll tech full set. Send me a DM if you are also teching all set and interested in a tech alliance.

AndrewMose Game profile

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1101

Sep 4th 2024, 13:13:01

Congratulations

AndrewMose Game profile

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1101

Aug 22nd 2024, 14:43:27

Originally posted by Cathankins:
There’s not much a player can do as a rep casher cash start if a big techer decides to start farming like that. You can wreck them later but there is no way to stop the onslaught early enough to save your set. For the time being tech starts rule the roost for that reason alone.

When there were more players and a greater chance of not getting farmed I think the cash start rules but with the lack of land now it sticks out like a sore thumb having all that land and guarantees you are a target. Especially if you are a player name known to farm guys like the top players tend to to.


My typical fault is to assume they are trying to maximize their NW finish. If they were, then they would clearly stop at 1 attack on any capable target (even if they don't know who the person is). Unfortunately at this point even without going to war the country that took advantage of my cash start couldn't keep up and isn't worth taking the retals on.

AndrewMose Game profile

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1101

Aug 22nd 2024, 14:21:21

I'm not proud of my effort this set...but I don't believe anyone in the top 10 has broken GDI on me...and if they do I will do my best to make sure they don't finish in the top 10.

AndrewMose Game profile

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1101

Aug 8th 2024, 20:45:57

Req, my perspective on this is that while off strat buildings lower overall efficiency it's not at all straight forward as to how many off strat buildings to build, if it should be a complete rainbow or targeted at one other strat and when/if you should destroy them and rebuild on strat. These decisions won't make a tremendous difference but they can be points of differentiation within the top 10.

AndrewMose Game profile

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1101

Aug 2nd 2024, 0:36:02

I played an awful CI last set, so my experience shouldn't matter for anything. I don't think that Indy was overpowered and I don't agree with the nerfing of Indy to begin with. I would change the bonus to -15%.

With that said the number of Indy bots has a positive as well as the obvious market negative. There were almost always bots that had close to 0 DR to attack. And the bot break for Indy's was fairly low because of their Jet vs Turret production. Don't delete bots, it's too soon to think we have the market equilibrium figured out. It's also unclear to me the value of extra targets vs market price reduction.

AndrewMose Game profile

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1101

Aug 1st 2024, 17:14:22

I bounced an attack earlier this set as well forgetting to send the 10% extra. I did account for the allies in that situation though. The most complicated part though is the difference between "Calc SS Def In Turrets" & "Min Jets Hit"...don't use the wrong one they aren't the same.

AndrewMose Game profile

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1101

Jul 28th 2024, 21:38:14

Bonus

AndrewMose Game profile

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Jul 19th 2024, 22:09:22

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AndrewMose Game profile

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Jul 12th 2024, 1:18:42

Congrats Tertius. Well deserved win.

AndrewMose Game profile

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Jul 5th 2024, 3:21:15

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AndrewMose Game profile

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Jul 2nd 2024, 3:44:40

Congrats to all. It ended up very close at the top.

AndrewMose Game profile

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Jun 26th 2024, 13:04:12

bonus

AndrewMose Game profile

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Jun 16th 2024, 17:38:51

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AndrewMose Game profile

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Jun 13th 2024, 20:13:13

My perspective is if they can hit me with missiles then it's my fault. And it's been my fault a lot this set :)

AndrewMose Game profile

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1101

Jun 4th 2024, 19:19:38

I agree with the support for the team server. I also wish that it would be more attractive to landgrab on teams. Currently the rules don't leave a lot of room for productive landgrabs, but that could be changed with a Primary GDI like mechanic.

1) You can grab any country once (maybe even time bound this per week) without risk of Missiles/AB/GS/Harmful ops
2) If you grab someone more than once in the given time period, then anyone from the defending tag can conduct harmful ops and attacks.

It will still be hard to outrun retals because of the OAs but it may reward a very aggressive tag. It also creates a mechanic that somewhat limits the role that "friendly tags" play in defense.

AndrewMose Game profile

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1101

May 28th 2024, 17:08:54

Cathankins, I don't know who #426 is or what he has done to you all. It is very possibly someone who detagged from EVO after last set and has not reported in to us this set. It is equally possible to be someone else from another clan. It is not someone who is sending spy ops to our site and we aren't benefiting from the intelligence being produced by #426. After reading through this thread it's unclear to me if the actions are harmful or just for intel purposes? In my mind there is a big difference between someone bombing your buildings or stealing your tech and a intel seeking ops. So in responding to Josey's post it's hard for us to say anything concrete based on all of the layers of assumptions we would have to make to come up with what the problem may actually be - much less how to resolve it.

I think Devo said it well. We are netting, not looking for war. It would be a large strategic mistake if we sent someone to do a bunch of harmful spy ops on war prepped countries. Clearly that is not what happened here.

Edited By: AndrewMose on May 28th 2024, 17:12:06
See Original Post

AndrewMose Game profile

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1101

May 28th 2024, 0:09:48

Bonus

AndrewMose Game profile

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1101

May 15th 2024, 11:13:10

very nice

AndrewMose Game profile

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1101

May 14th 2024, 13:43:35

I just realized there was only 1 CI in the top 10. That's crazy.

AndrewMose Game profile

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1101

May 8th 2024, 16:00:02

Originally posted by LightBringer:
FML. Did my annual stuff up and lost 5mil in NW.


oh good, now I can catch you....j/k well played this set LightBringer

AndrewMose Game profile

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1101

May 7th 2024, 1:28:43

I didn't play last set.

AndrewMose Game profile

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1101

May 2nd 2024, 13:10:41

Congrats NiteIL on the victory.

Rank Country Land Networth Special
1 p h i l t r e (#1) 15,203 $33,745,815 RG
2 Land of Little People (#3) 17,452 $31,361,899 CG
3 The Bell Tolls (#10) 15,335 $26,833,630 DG
4 BiBiGoN (#16) 13,873 $25,465,200 DG
5 DogDiedtimeforaGerbil (#13) 13,211 $24,239,267 RG
6 Happiest Time of the Year (#14) 9895 $23,729,610 HG
7 Ok (#11) 12,318 $21,499,415 HG
8 Back to the Future (#17) 10,778 $20,400,554 RG
9 Arathodoxia (#4) 17,069 $18,403,071 CG
10 Tyri (#15) 16,517 $11,155,313 CG

AndrewMose Game profile

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1101

Apr 30th 2024, 12:49:50

Well, no wars between farmers and the prices are normalizing back to a reasonable level.

AndrewMose Game profile

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1101

Apr 25th 2024, 3:26:21

Don't delete...we need all 4 farmers...and maybe one or 2 more

AndrewMose Game profile

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1101

Apr 23rd 2024, 19:53:49

I like this idea. But I would encourage you to go farther in limiting the damage of Bomb buildings in particular. It is overpowered compared to missiles and AB. AB is either successful or not based on total tanks. But If you through 35 bomb buildings at a country with similar SPAL there will be enough that get's through to significantly hurt the country getting hit. And, if I'm not mistaken, you will have even more buildings destroyed if you happen to have the same build ratio as the attacker...which seems to be an odd mechanic.

AndrewMose Game profile

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1101

Apr 23rd 2024, 18:57:05

Spy's and missiles are the primary issue. It's almost impossible to defend all the ways someone can ruin your set. I agree with you though that getting grabbed 5 times a day and not being able to do anything about it is an awful way to learn how to play a game. Like most game mechanics, when you change it the dynamics will change and a new equilibrium will be found. I wouldn't mind testing it out for a set or 2 and seeing what changes. Maybe the extra SDI bought will finally help the poor techers to keep up. Winning primary as a techer hasn't been done in many years (maybe a decade?).

AndrewMose Game profile

Member
1101

Apr 23rd 2024, 16:44:41

This is primarily an issue on Primary and this would greatly lower the acre potential in primary and introduce a somewhat arbitrary 72 hour retal period. The current GDI mechanic in primary has no such 72 hour rule and a 400 acre landgrab in week 2 can have a retal land in week 6 for 4000 acres. The no-time limit retal mechanic does make strategies that start slower (casher & farmer) possible...so I wouldn't want that changed (although I'm sure my country will be receiving a big retal any day now).

I understand that GDI can remain as is without a time limit, and the new Humanitarians policy can have a time limit...but that doesn't seem consistent to me. The result of this change would simply be that missiles, AB's, and harmful spy ops can be launched at anyone who attacks more than once. With the amount of players on primary today a country would be hard pressed to grow past 30k acres with only single grabs. On a solo server it is very rare that a war ends with one player better than they were before. So single grabs on opponents who will likely never grow within range to retal will be the new meta. Speculative grabs will be harder to execute because you won't have the growth potential to continue to pull away. NW finishes in the top 5 will be much lower.

AndrewMose Game profile

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1101

Apr 20th 2024, 20:18:39

I will

AndrewMose Game profile

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Apr 19th 2024, 1:26:39

Who's farming?

AndrewMose Game profile

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Apr 11th 2024, 20:51:07

I have run out of food many times cashing 50 turns instead of 5 turns. I support this.

AndrewMose Game profile

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1101

Apr 4th 2024, 11:18:08

The easiest way to add land grabbing to any server is to use the primary style GDI. I like that idea too.

What do you see in the team market to show that it's in a bad state?

AndrewMose Game profile

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Apr 3rd 2024, 20:03:07

I'm going to bump this up since there are currently some big ideas being floated around about entirely new servers. While I'm sure a "Team Market" isn't the quickest coding exercise, it's probably easier to do than other ideas being floated around. I've always liked this idea as a way to reward closer collaboration within the team. Currently a team can setup a techer to leach from and 4 FFOs and play the entire set without any communication. On the war side, there already is a need for collaboration, but it would be interesting to provide a better team dynamic for netting.

AndrewMose Game profile

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Apr 1st 2024, 1:14:17

I had to take a retal. Other than that I was all X. It was a pretty good set to be a farmer. Oil was very inexpensive for most of the set. I actually bought half of the oil I used.

Tourney is probably the only server that can be won with any strategy.

AndrewMose Game profile

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1101

Mar 26th 2024, 12:27:36

Shortening the entire game to a small timeframe is a great idea for a server like this. Working to match that time window for players would be an added bonus. I for 1 will probably never be available for the entire 21:00 GT to 22:59 GT time window.

I like the idea of various win conditions, but I would think that starting with 1 win condition would be best. Adding the additional complexity in future iterations is great, but I would think we want to see how the server works in practice before massively changing things.

Will the NPC countries change their play towards the same win condition?