Originally
posted by
dagga:
People are still missing the point.
If the numbers in a war are even, and the recipient of a FS at least does a little bit of war preparation - the FS really should be overshadowed by alliance skill.
The 'power' of a FS is really at the hands of community attitudes to acceptance of dumb and meaningless wars. This current war/gangbang is just the reverse incarnation of what imagnum does and all it just promotes more idiotic revenge wars.
The war component of the game has had nothing dont to it while netgaining has had dozens of changes. In a sense, the only real fault of the game itself is the complete lack of ingame war tracking, rankings based on war power, formalised ingame relations/war decs. For instance, MD/LCN/LAF are achieving nothing in this war. Whats the point? Orginaise a gangbang, run commies, hit basically OOP, tagkill an alliance with less than half your total members.. Now what? In MD's case they will probably disband again but for LCN/LAF it's just going to be consecutive resets where we attack each other so you wont netgain for 6 months. It's just silliness in the extreme.
The FS power is absolutely fine. It's the morons who don't try to engage in meaningful wars with no measurable outcome because they're too scared to lose that is the problem. Fix attitudes of leaders who are pussies and you fix the FS 'issue'.
Dagga. this has always been the problem with this game. It's always all about the netters, the most money, the most land, etc. It's never about the "power" of the individual players, if it was, I'd win almost every reset since I can whoop even the biggest country 1 to 1. :)
This is something that the warriors of the game just have to live with.
Cerberus of the MI