Originally
posted by
AndrewMose:
Each strategy has a different need for tech. Casher, Farmer, Indy, Oiler in order from most tech needy, to least. So it stands to reason that a tech start casher would benefit more than a tech start CI. On primary tech start also slows down growth to make it less likely to become an early target and increasing the returns you will get when grabbing. For example if you start grabbing on day 10 you may get 300 acres from a target. On day 14 that same target may yield 500 acres. You also have access to a lower NW range of targets which over the course of the set may expand your overall attack pool. So if you don't tech start you may save 60 to 100 turns throughout the set, but you have to overcome those difficulties.
Clearly LB is very successful every set with an indy tech start. I don't think that has to do with the start. I think he is a very good player that grabs well. Any start can be made viable if you find the right targets and can balance defense and tech throughout the growth phase.
Yeah, for CI, neither tech start or no tech start is better then the other, it all comes down to pesonal preference. I've gotten decent enough finishes without it but personally prefer to do a tech start, so thats what I do. But arguably, no tech start may be better, I'm pretty sure Serp didn't do tech starts and he has by far the best commie finishes on this server, but if he did do one, I'm sure it would be just as good.