Verified:

Detmer Game profile

Member
4261

Jun 21st 2010, 20:56:54

I am wearing a Columbia brand t-shirt. It has 'The Periodic Table of Fish Lures and Flies' on the back.
I am wearing a pair of forest green cargo shorts with the front button missing.
I am wearing a brown leather belt with a silver buckle.
I am wearing a paif of brown sneakers with maroon and gray accents. These shoes are old and need to be replaced. There is a hole in the top front of the right shoes such that you can see my dirty white socks. (the socks were clean this morning, but it was a torrential downpour as I walked to work this morning and the red from my shoes soaked in and stained my socks. I know this because I had them drying in my office on the air control (heater, A/C). As an interesting note my office was 85 degrees until recently to get my socks dry.

To figure out what else I am wearing, as long as the answer to your other questions, you'll have to join PDM.

http://hosting.boxcarhosting.net:443/...ation.php?clanID=Paradigm

Detmer Game profile

Member
4261

Jun 21st 2010, 20:46:30

If we want to give flexibility - just give people X acres and X free buildings which they can allot any way they want =P

Detmer Game profile

Member
4261

Jun 21st 2010, 20:42:55

Fair point. Maybe you can also get some bonus for continuing to play so that it is not advantageous/or at least apples and oranges to make a new one. Maybe you get first access to a clan tag you were in the previous round, you get first access to reuse a country name, those things. Maybe your account can gain "Prestige" as a cumulative sum of various things like NW, attacks done, etc and listed in a hall of fame.

Detmer Game profile

Member
4261

Jun 21st 2010, 20:37:05

This is a team game.. people can FA you as you said. You can also drop the acres... if you have a 10k acre country maybe you want to salvage a turn to get ~100 acres and some tech then build some. Maybe you only get 1500 of the acres back... still better than the alternative.

And Forgotten, why no tech? Ever read a book? ;) Like a country with 200k in a tech is giving back 20k... that is like going from open heart surgery to field dressing a wound or from pesticides and bovine growth hormone to crop rotation... I think its fair =P

Detmer Game profile

Member
4261

Jun 21st 2010, 20:26:58

Sweet! What are you studying?

Detmer Game profile

Member
4261

Jun 21st 2010, 20:24:42

Originally posted by Forgotten:
Would have to monitor this heavily to prevent alliances to suddenly asks all their members to make new accounts to help push the whole alliance gaining an unfair advantage in terms of War and Netgaining.



"An account has previously been created from this computer and will not create bonus turns for the referee. It is still eligible for receiving referral bonus turns."

Detmer Game profile

Member
4261

Jun 21st 2010, 20:19:51

I like that... first set you get one every 100 turns, second set you get one every 200 turns.

Detmer Game profile

Member
4261

Jun 21st 2010, 20:19:12

Would you rather have a 5k acre country with nothing or a 100 acre country with nothing? I suppose that is something to weigh. You could have always bought fewer turrets and left some cash on hand =P Like you can stonewall and destroy your country to prevent its death, or you can die easily and get a fraction back... maybe this would affect war strats people play... maybe everyone would want to go tyr techer and have a ton of agri tech on hand so their second country can go farmer... I think the point of this would be to get people back on their feet and contributing, not to just reload completely.

On the other hand with levels- perhaps it would be a downsized version of your other country? Like you would get 10% of everything exactly. (or the 500k or 3M NW equivalent or whatever)

Detmer Game profile

Member
4261

Jun 21st 2010, 20:05:12

I like the vassal system ;) I see no reason not to encourage huge recruitment.

Detmer Game profile

Member
4261

Jun 21st 2010, 20:04:33

I was thinking upon death. What would be interesting is a casher who has high expenses and no population or someone with a lot of agri tech but no farms or turrets. Maybe missiles should be recoverable too? Or maybe your opponents can do ops to steal missiles from dead countries?

Detmer Game profile

Member
4261

Jun 21st 2010, 19:59:54

There definitely has to be some limit.

There are 4320 turns in a set right? Something like that anyways. Maybe 1-2% bonus is allowable... so 43-86 bonus turns. Maybe 5 friends allowed tops (for the bonus). They create an account and you get three bonus turns each. For every 100 turns they spend you get one bonus turn which caps out at turn 1000.

Detmer Game profile

Member
4261

Jun 21st 2010, 19:55:07

Your country dies.

You can select:

'Restart completely'
or
'Scavenge country'

Either way you get a new country number and name and you are not in a tag.

If you choose to scavenge the country you start at 4717 NW and spend turns recovering the old country. You get back .1% of the country to a maximum of 10%. You have the first 100 turns to do this in. You can spend a turn doing something else but it takes away from a turn you can scavenge. When scavenging you recover land, buildings and tech and military (you find some function body armor, rifles, some tanks that haven't rusted over and some jets that were safely stored in hangars (I suppose you shouldn't find any spies)).

Detmer Game profile

Member
4261

Jun 21st 2010, 19:46:42

I always added de1i as my friend.

What sort of bonus? I was thinking this in relation to the discontinuing bonus turns... maybe this would give you ten bonus turns if they joined?

Detmer Game profile

Member
4261

Jun 21st 2010, 19:44:57

Originally posted by Forgotten:
enshula, that is interesting.

Aside from GDI, maybe a BPN, Beginners Protection Network.

Opt'ed in. Locked for Reset, Cannot Leave. No Costs. Would direct you to a Support Team Member (A thing the Devs are brewing) to help you understand basic game concepts.

~ -75% Attack gains on SS/PS (Since All-Explorers are very viable)
~ +100% Defensive Strength Before Allies.
~ Turn Count Modified to 120(Infinite)
~ NM/EM/CM can be created, but not used unless you declare war.
~ BPN Automatically removes you from BPN if you exceed 12,000 Acres or $7 Million NW, or if your total Bushels/Oil Barrels owned, (On hand, and on the market) exceeds 150million bushels or 50million Oil Barrels.
~ You may not send FA Packages to anyone.
~ Defensive and Intelligence allies will be assigned by BPN's representative with other BPN members.
~ Offensive, and Research allies effectiveness will be cut in 50%
~ As a BPN member, you are protected from offensive spy operations through a vastly implemented street watch program. Increasing your spy count to 300 per acre automatically from your civilians!



Take that!


Change it to +50% defense maybe =P
And I dunno about having it permanent but you can get it removed by having a big stock... sounds like a great all-ex war machine.
Would there be something denoting a player was in BPN? I assume so... RGB (Rep, GDI, BPN)

I do think it is a decent idea though.

Detmer Game profile

Member
4261

Jun 21st 2010, 19:42:24

When you say country based in your things above, do you mean that it only applies between two countries?



So here is my suggestion:

land_loss = normal_land_loss*DR1*DR2

DR1 - Successful special attacks, all land grabs in the past 24 hours:
.85^(attacks_in_last_24-1) (or really current system is fine, I just hate piece-wise stuff)

(all these easily exploitable stuff has been taken barring re-planning/people are on high-alert)

DR2 - Successful landgrabs against you all set:
.99^(successful_grabs-1)

(your civilians become more hardened and resistant to invasion)


I dislike the suggestions of having any sort of tag effect. In my opinion tags should only serve as a flag showing your allegiance in this game. It should not serve any benefits or detriments beyond player-generated politics.

Detmer Game profile

Member
4261

Jun 21st 2010, 19:21:39

There is no need to screen refresh all day unless you're at war. I agree that these bonuses are detrimental. It forces people to set the game aside once they are already on site.

Detmer Game profile

Member
4261

Jun 21st 2010, 19:19:56

Good luck

Detmer Game profile

Member
4261

Jun 21st 2010, 19:13:42

I actually like this idea a lot. Starting at 120(0) sounds good to me. It would certainly be an interesting experiment... I'd be interested to see how the market is altered with people being able to immediately place goods on the market. It would also be really nice for restarts.

Detmer Game profile

Member
4261

Jun 21st 2010, 17:57:45

Thanks Xelah. I worked for BP last year and I have been absolutely shocked and mortified by how they have handled this situation.

Detmer Game profile

Member
4261

Jun 21st 2010, 17:55:12

I don't know what snawdog is posting in reference to, but I am suggesting a change, not posting a bug. Seeing as how rarely people use the op I don't think it even really matters... in team for example I was ABed by a guy with low SPAL so I was bombing his structures for readiness however I was only getting 4 buildings/op which I thought was sort of stupid seeing as I had more buildings and acres than the dude 24 hours earlier =P

Detmer Game profile

Member
4261

Jun 21st 2010, 15:39:38

Originally posted by SolidSnake:
Originally posted by ZIP:
for the record - we were not hitting other laf members because we could not retal your ttr ( ss ) nice btw i play this strat in tounry all the time and never thought to go full set with it - anyway we were hitting other members because why should we be chasing you for the retals? why should you (laf) get to pick and choose the fat return ones and we get stuck retaling a fluff country back. if we had a pact then yes we would have retaled back. but we just hit our own countries we wanted just as you were doing. a two way street. how come as many times i got hit back i only got 1 retail message? because we are not pacted.
we have been talking about this for a few days and pacts have come up every time to stop this.
now if i were in leadership of laf i would have gotten a pact, but regardless of that i would have done the same thing so i am not suprised by this, just wish we all didn't have to die, just keep grabbing, now all 75 members of your clan gets to chop thier trees.



your tried retaling me 4.5 days after my last hit on rage and still failed, you guys couldnt retal me so you took out your fustration on someone else heh.


This is an alliance game - you are liable for your teammates and they are liable for you.

Detmer Game profile

Member
4261

Jun 21st 2010, 13:02:35

I like this idea. I'll post more when I get a chance.

DRs:

1-1-1-.8-.8-.5-.5-.33-.33-.2...

Detmer Game profile

Member
4261

Jun 20th 2010, 21:28:02

Should not be based on the amount of buildings you have... there is no reason that your ability to plant bombs should be related to how much of your land is built. Just make Bomb Structures like a BR that doesn't kill people.

Detmer Game profile

Member
4261

Jun 20th 2010, 21:24:27

Originally posted by Marshal:
government job most likely.


I can make assumptions. I'd have asked you if I didn't want to know ;P

Detmer Game profile

Member
4261

Jun 20th 2010, 19:09:45

What work do you ordinarily do? Who hired you? Where do you live?

This whole disaster is ridiculous. BP is completely at fault and has mishandled the clean-up terribly. I can only imagine what insights you might have beyond what I know from Wisconsin.

Detmer Game profile

Member
4261

Jun 20th 2010, 19:06:38

I loathe the declaration idea, don't understand the penalties on civ losses and I am a ok with the idea of recovering stored turns more slowly.

What mechanisms for penalties on civ losses do you mean?

Detmer Game profile

Member
4261

Jun 20th 2010, 4:11:43

I agree with the ability to suicide, but not to destroy acres. By the very nature of expenses someone will always be able to stockpile then buy up to suicide. What is nonsensical is the ability to completely erase the gains from those attacks. If you want to destroy something you should use nukes or AB. Buildings can be destroyed (and nukes effectively lay the land to complete waste). Until you have the ability to spread nuclear waste across your country side you should not be able to destroy your own acres. (maybe that could be a change back in favor of suiciding - adding a turn+$$ cost to destroying acres)

Detmer Game profile

Member
4261

Jun 19th 2010, 19:18:35

Things will be alright so long as we advance... that England-Algeria tie was a huge windfall.

Detmer Game profile

Member
4261

Jun 19th 2010, 13:37:48

I can not continue playing until this bug is fixed. This ruins it for me.

(well, fine, just as long as no one CDs me)

Detmer Game profile

Member
4261

Jun 19th 2010, 1:27:02

I am not sure which OS this guy uses. I'll find out. I'll also have him look into his block list. Any other ideas?

Detmer Game profile

Member
4261

Jun 18th 2010, 20:24:33

Originally posted by Marshal:
if earth would been owned by comwood and seeing what happened to es that might not been better solution than jolt.


ES died because Earth died in large part. Why host a site for a non-existent community? Comwood tried to buy Earth when there were still thousands of people at least.

Detmer Game profile

Member
4261

Jun 18th 2010, 15:54:04

we MUST GET REVENGE!!! THAT WAS BULLfluff!!

Detmer Game profile

Member
4261

Jun 18th 2010, 2:02:18

Rage should just take it back later with interest!

Detmer Game profile

Member
4261

Jun 17th 2010, 20:57:17

A phone which runs IE on Windows 6.1?

I know of one person who can not access the game because the image does not show up. Anyone else have this issue? I know things were not written with IE in mind, but I know some people use it.

Detmer Game profile

Member
4261

Jun 17th 2010, 20:33:30

Do you mean fatigue? Attrition is being worn down in the sense of losing something permanently. If it were renamed in this way I do think the scale would need to be flipped. I don't recall ever having any trouble with this concept at all when I started playing though...

Detmer Game profile

Member
4261

Jun 17th 2010, 19:38:23

Make your time de1i. I declare gay on you.

Detmer Game profile

Member
4261

Jun 17th 2010, 1:08:36

Originally posted by Just A Thought TAM:
Music is not dead.

And if you think it is, you're not listening hard enough.


Music died in like 1997!

Detmer Game profile

Member
4261

Jun 15th 2010, 15:04:56

Dear EEVIL, ignore them. Do what you like to play this game. you're not breaking any rules, so who cares if all these self-interested people dislike what you're doing. If they really want you to stop they'll attack you. Right now they are just hot air.

Detmer Game profile

Member
4261

Jun 15th 2010, 14:59:12

Originally posted by martian:
I like weird al's version of it better:)


I feel like that is probably a good rule of thumb for you ;)

Detmer Game profile

Member
4261

Jun 15th 2010, 1:45:55

I thought that was pretty sweet... but Smells Like Teen Spirit is my all time favorite song soooo....

Detmer Game profile

Member
4261

Jun 15th 2010, 1:43:18

I can make 300 buildings each turn! I think that is pretty impressive!

Detmer Game profile

Member
4261

Jun 15th 2010, 1:12:36

Originally posted by Trife:
i just regret the fact we helped get mehul a webby and $1 mil bucks.. only to have him poop on us until he sold it


The company giving him the $1M though went bankrupt and never paid out though. But yeah, we won him two Webbies and he never* gave us anything in return.


*well, like once a decade

Detmer Game profile

Member
4261

Jun 14th 2010, 16:03:28

Originally posted by raz:
I guess there is no such thing as "adapting" in this game, been running it the same way since it was created.


This is a matter of ethics, not gameplay. If you think a different gametype such as a server where account sharing is allowed would be fun, you are welcome to suggest that.

Detmer Game profile

Member
4261

Jun 14th 2010, 14:24:10

Originally posted by TAN:
Now why are producing tanks such a pain in the ass?

83% tank production roughly equals 17% troop/jet/turret production!


Private and public markets are essentially inverted. Indies are best with jets and turrets, MBRs are best with troops and tanks.

Detmer Game profile

Member
4261

Jun 14th 2010, 1:59:44

Originally posted by hoop:
I wouldn't be surprised if UNC makes a lot more money off football than you're thinking orkin. I know UK makes absurd money off basketball and our team sucks.

Interestingly with Boise moving I think we've got a new BCS conferences in the making if the BCS doesn't go away.


MWC was going to become BCS conference even if Boise State didn't join. They were just positioning themselves to potentially pick up Big-12 stragglers.

Detmer Game profile

Member
4261

Jun 14th 2010, 1:55:13

sup DR?

Detmer Game profile

Member
4261

Jun 13th 2010, 1:52:42

Who?

Detmer Game profile

Member
4261

Jun 13th 2010, 1:52:17

Detmer Game profile

Member
4261

Jun 12th 2010, 14:25:40

Originally posted by TAN:
Look at this:

You Produced: 175 Spies and 263 Troops and 263 Jets and 4,207 Turrets and 12 Oil Barrels.

My production is set to 5% troops and 5% jets...and they produce the same amount?

Shouldn't I be producing more troops than jets when both are set at 5%?


No, not a bug.

Detmer Game profile

Member
4261

Jun 11th 2010, 20:24:08

Originally posted by llaar:
3 player teams, 3 defense/offense slots allowed

weeklong resets, starting on monday, ending on sunday

so endgame of set is during weekend when more time

enough turns on hand for 3 to kill 1 country with just 1 days worth of turns each.

maybe two week resets or a month like tournament


a team tournament would be pretty friggin cool, i think anything the mods cook up toward this concept would be sweet

anything less than a week is too much effort to get started on and coordinate with other players before the set would already be over.... so maybe a month like tournaments been. and less members than the team server so it would be more crucial to pick a good two teammates.

the ladder style would prevent teams from haveing tag1,2,3 i think, it would be all competition between the teams as to who gets up to the top level


If there are three on a team why would you want three ally slots?

A week is too short unless it was done like express style. Seems like a huge time involvement. I think a month long thing like tourney would be better