Originally
posted by
DerrickICN:
Idk. Can you think of any other game that rewards laziness? If you don't have enough time to deal with the politics that are essential to the game, maybe you shouldn't win?
I was watching my roommate play civilizations last night and at no point did I think, "boy wouldn't it be nice if everyone stopped trying hard and you could just grow your land area with free bot land." Like no. The biggest try hard with the best politics wins. That's how competition is created, and the game would literally be stupid if they inserted a bunch of free land and told players not to fight each other. It defeats the whole idea of world domination which is the point of the game.
Oh yeah, I don't mean people who don't put the time in should be able to win. I just mean that people shouldn't be allowed to be abysmally beat into the ground. If you're a new player, you screw up on something, and a big clan rip you a new one, you're probably going and never coming back. And yes, I get politics is a big part of the game but I think too often 'politics' is used as a way of saying "my friends deserve to win" because a lot of people have played this game for years and you all know each other and know who you like and who you don't. How does a new clan get started? Is it a level playing field if they haven't known you for 10 years? How does the game stop that from discouraging and intimidating new people. And if your answer is just "well that's the way it is" then yes, the game will die