Sep 11th 2019, 5:22:22
As a player who has returned multiple times over the decades, the thing I always find most off-putting is the public market.
As a mid-level player who can rank in the top ten without too much trouble, but never in first place, I know that there are shenanigans going on in the public market I will never be able to understand. I simply don't have the information. The forums hint that there are all sorts of complicated math-model manipulations involving stocking and late-game tricks that take what was otherwise a fun play experience and turn it into demoralizing "What? How the heck did that guy just quadruple his networth in one day? WTF is going on? Seriously, what even is this?"
For that reason, I'd like to play a version of Earth Empires that does not have a public market. Feel free to come up with some other mechanism or modification to the private market - but I'd just like all players to be on an even footing.
Right now, what I believe happens - there's an element of randomness. The less people going your strategy, the better you do, since you can charge higher prices for your research if you're a techer, your military if you're indy, your bushels if you're a farmer etc - but there's no way to know that information. You simply have to get lucky. Or maybe waste 50 turns spying on every single person in the game? IDK. I honestly don't know. So I can do the exact same thing in two sets of EE and in one set I'm on top of the world, and in the other me and ten other jerks are stepping on each other's toes.
It's honestly the reason I keep losing interest. My actions are minor compared to the overwhelming effect of the public market.