Oct 3rd 2013, 21:29:09
I actually found it easier to wall, when you could purchase military and it lowers their returns.
Also a few ideas!
Don't forget to fix Spies:
The fact that a country with a SPAL 5< can go into Spy DR in about 30 - 40 turns is ridiculous. If you insist on keeping Spy DR, at least make it on a curve. If this change seems ridiculous to everyone else, let's at least reduce the cost to keep spies. Also, bring back stealing food instead of burning it.
Adjustment to missiles:
Chems - leave alone
Nukes - adjust slightly so it's possible to kill with them, similar to a Chem, but takes more to get the job done.
Cruise - let's finally make this a missile actually worth using. Let it continue to take away military, but for each successful hit, it destroys 2-3% SDI