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Ragnar Game profile

New Member
5

May 14th 2011, 7:41:56

Here's a screenshot.

http://www.cmgscc.com/earth-empires.jpg

I only get it on Firefox 4. I'm on a Macintosh.

In Safari and Google Chrome it shows up the way it should.

Ragnar Game profile

New Member
5

May 12th 2011, 19:16:28

MAIN MENU
ADVISOR

MENU and ADVISOR are in the exact same spot, so you can't even read it where ADVISOR should be.


SPY CENTER
WAR ROOM

CENTER is where WAR ROOM should be, so you can't even read the WAR ROOM link.

I'm in both the Alliance and Express version and it does this in both games, and probably all the other version.

Firefox 4

Ragnar Game profile

New Member
5

May 12th 2011, 7:59:05

Now I'm currently ranked 2nd right now, on my first round playing this!! I got it set at

5% Spies
65% Troops
30% Turrets

and I'm selling my Turrets, and buying Food when it get's low, which has been just one time so far.

About producing troops, I've had too little money to get them from the market. All the money from selling Turrets has been going to building zones.

Edited By: Ragnar on May 12th 2011, 8:05:04
See Original Post

Ragnar Game profile

New Member
5

May 11th 2011, 7:51:04

I'm one turn away from leaving protection mode. Any tips for what to do right after I save up about 150 or more turns? I just changed production to...

Change Industry
5% Spies
60% Troops
5% Jets
20% Turrets
5% Tanks

Right now I plan on building the rest of my land, and then attack.

Ragnar Game profile

New Member
5

May 11th 2011, 2:58:36

Any tips for not being stuck with around $10,000 or less, all through out your first 100 turns, until you can use the market?

What's the best tax rate to have?? Right now I got it at 42%, just high enough that I don't lose people.

What should I be producing during my first 100 turns when doing indy? I got

Industrial Complex 43
Farm 33 (I'll destroy these once I make money on the market!)
Construction Site 27

Say I can build 11 buildings per turn. I'm trying to figure out how to have enough money to actually build 11 building in one turn, so I can get as much as possible out of each turn before I can get money from the market.