May 24th 2011, 10:12:44
Personally, I dont think that it's wrong to give paying customers something for their money.
And the idea of being able to trade the VIP mode should offset the unwillingness of others to buy the days, as they can trade them instead and get the same bonus (but ideally the gains should be so small that its not what tips the scale).
Not having played the limited server ever, I dont know what that deal is, but yes, this game has a lot of swingdoor activity, and very few people who hang on for longer periods of time. This is however, quite normal for most games, as they're often populated by people, the majority of whom have this little weird thing called "a life" ;) So while more players are welcome, I doubt the percentage of "returning customers" will increase no matter what we do.
I also doubt a payment option that is not required to play, that can possibly be bought with ingame funds, and that has very little effect on your result would deter anyone from beginning to play anyway (bottomfeeding is a MUCH bigger deterant in that regard).
I admit that a balance needs to be struck, to ensure that the non-paying community still plays, but that is merely a question of offering the right incentives in the package.
From experience, however, I know that if transferable bonuses (such as this is) are incentivised enough that they become valued, some players will, in local terms: stock them in one set to get a boost in the next one (essentially transfering NW from one set to the next). This is also why I suggest that only ONE server can trade them. But ofcourse people will play the numbers. This IS after all a numbers game.