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Aug 18th 2011, 23:32:11

You hit us, and we try to reconcile. You hit us again and we tried again to reconcile. When a big bad bully pushes to much we fight back.

EVO declares war on RD

Short and sweet

Mr Caramel Orange
Asst FA

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Aug 18th 2011, 19:31:11

ok so what is tye verdict

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Aug 18th 2011, 3:53:12

ok here are the details

680 cs
23k land
2 billion cash
60 million bushels
800k tech

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Aug 15th 2011, 1:53:30

will have about 7-8 billion stocked - should i switch to tmbr ?

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Jul 19th 2011, 22:45:56

sigh.......how to get out of the mess......

step 1 - admit there is a problem
step 2 - realize the system is the problem
step 3 - stop listening to the economic mumbo jumbo - it got you there in the first place
step 4 - back to basics

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Jul 18th 2011, 22:13:18

argh - get rid of the morons and the academics....a failed solution is in place, and they are ompounding it

http://www.youtube.com/watch?v=airxvVmGnqc

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Jun 12th 2011, 22:01:32

maybe one could be - a missle explodes and you lose land :)

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Jun 12th 2011, 21:59:43

that is one approach that may work - or its something that is set in stone at the beginning. Its just changing existing country parameters, or making new parameters

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Jun 12th 2011, 18:02:58

maybe a gov`t can be created that focuses on turns or warring.

-What I mean by turns - it gives 5% more turns than other gov`ts, or only that bonus applies when it uses certain attacks (i.e. - every 100 bombing run it gets 5 extra turns)
- It gets a bonus when it uses specifc attack types (i.e. - missle, bombing run, kill run)
- It gets a bonus or efficiency for certain types of techs (i.e. - warfare + 2.5%, SDI +5%)

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Jun 12th 2011, 17:47:20

I realize that it can be taken advantage of - I think its worth a discussion. If something can be structured so that the cheating is minimal it would be extremely intresting. We could simplify the derivative definition, and perhaps create some form of market that is between the current public market and private market.

I am unsure how the market would work, or the interaction with the derivative but it would add another dimension to the game and add an additional market element. I admit the cheating is somethign that would need to be worked out

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Jun 12th 2011, 17:38:07

I know a ton of people in major companies who would love to play something during the day at work - its a good time killer.

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Jun 12th 2011, 17:19:31

mrford - I am not - and the nick is because I am too lazy to link everything

I think everyone`s point is very valid. I also think that this game is more fun with more people.

What I am saying is very valid - we do not attact numbers. The same core, is the same core...and its a great core, but this game can be so much more. Its different and unique, and has history and personality. It just does not have the spin yet

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Jun 12th 2011, 17:11:15

this is funny - the game has no new people, and we find reasons not to attract - even if they are not the `perfect` player.

players are players - volume makes this game more fun

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Jun 12th 2011, 17:09:43

these are all kinks that need to be worked out - its the risk of playing the market.

In terms of death - well that happens and someone is on the hook.

In terms of deliberate default - that would have to be ironed out a bit.


This is a suggestion - need to spice things up

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Jun 12th 2011, 16:55:44

Tan read up on relational database. You will get the hang of it

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Jun 12th 2011, 16:44:45

that math works Detmer and sure people may collaborate - but heck it will add more dimensions to the game and the site benefits which is the most important thing - put a few $$$ to some marketing to get new players

This will also allow the game to attract different types of players instead of the current population

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Jun 12th 2011, 16:25:08

its an idea that could work - create a closed game for a number of countries

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Jun 12th 2011, 16:24:09

Add another dimension to the game for people to sell and buy in the future at reduced or increased cost based on current supply and demand of product. Product will be a function of gov`t distribution and strategies (i.e. - food, tech).

Also add a middleman who controls the buying and selling - so some country strats can be market based. This could create whole new strategies and dimensions to the game. It would also change the way people netgain

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Jun 12th 2011, 16:17:33

Tournaments that can determine winners with a cash reward - everyone put in a few $$ and the winner gets a payout, and the site gets to keep some

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Jun 12th 2011, 16:07:42

I think adding new country types with new advantages.

I would love to see making the main govt's (commy, fasc, dict) be a bit more biased - i.e. - dict + 35% military strength.

I would love to see some new country types with are quasi (i.e. - add the dict and commy together) and lower the gains.

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Jun 12th 2011, 4:53:45

build a database - collect the information and generate reports - easy stuff