Verified:

eManny Game profile

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Nov 2nd 2013, 23:54:56

97.5M is my score o_o short of my 100M goal

eManny Game profile

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Nov 2nd 2013, 22:25:04

looks like top 10 is going to be ~95Mil lol

eManny Game profile

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Nov 2nd 2013, 15:15:17

I'm hoping I finish in t10, looks like I'm going to pull bout ~95M if no surprises happen (run out of food, etc...)

Pretty poopy destock due to food prices, oh well.

eManny Game profile

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Oct 31st 2013, 1:27:35

Won't reach my goal this set due to the terra-bad destock, but learned some valuable lessons...

eManny Game profile

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Oct 30th 2013, 23:59:15

Looks like high price food till the end. Also looks like some techers didn't jump on the cheap public military and now will have to pay private around maybe $250/nw.

eManny Game profile

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Oct 29th 2013, 23:42:08

I guess we're not getting another then, lol.

eManny Game profile

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Oct 29th 2013, 22:17:01

What day counts as the 'start' of the week's bonus?

eManny Game profile

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Oct 29th 2013, 4:04:05

don't think so

eManny Game profile

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Oct 28th 2013, 22:51:28

I think crest23 partied too hard last night

eManny Game profile

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Oct 28th 2013, 22:47:22


Time start

Time end

Min sold price

Max sold price

Avg price

Total volume

Oct 26, 00:00 Oct 26, 01:00 $115 $125 $118.11 1,952,757
Oct 26, 01:00 Oct 26, 02:00 $125 $125 $125.00 10,000
Oct 26, 04:00 Oct 26, 05:00 $114 $114 $114.00 40,000
Oct 26, 05:00 Oct 26, 06:00 $11 $125 $45.33 217,520

Probably 200,000 or so

eManny Game profile

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Oct 28th 2013, 22:37:33

My google translator is broken...

eManny Game profile

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Oct 28th 2013, 21:11:19

Well if 81M is top 10 we already have two people in it lol.

Edit: History indicates someone sold troops for $11.
Uhm, just LOL

Edited By: eManny on Oct 28th 2013, 21:17:49
See Original Post

eManny Game profile

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Oct 27th 2013, 23:18:46

Well, what's the estimate finish for the 10th spot this set? 90-95 M?

eManny Game profile

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Oct 27th 2013, 14:25:01

I had decent hopes for a high NW finish but now I basically have to cross my fingers for a big bushel dump lulz

eManny Game profile

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Oct 27th 2013, 4:49:43

But then again given that farmers were able to outproduce demand for the entire set I doubt that's the case

eManny Game profile

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Oct 27th 2013, 4:46:36

It's funny because if indeed the entire market is short of food, buying then selling at any price you can hold the entire server hostage... because anything is better than food at $300 on private...

eManny Game profile

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Oct 27th 2013, 4:32:32

There was more than 1 spike.

Also, If I stopped grabbing 10 days ago I'd have over 10Bil in hand so I'd buy bushels (I am referring to my post here). At 10Bil you're losing 8Mil per turn which is like > 25% of cashing.

I wouldn't be surprised if some of the > 40K acre cashers stocked bushels before they went over $50.

eManny Game profile

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Oct 27th 2013, 2:42:13

I don't get the whole techer dumped their stock. Dumped it where? If they put it on the public market then someone else bought it and those bushels are STILL in circulation.

If food was never an issue during the entire set I just don't see how it would be an issue now ...

Just have to wait for all those who stocked to start destocking I guess. Doesn't that usually happen 5-6 days before end of set?

I haven't played too many sets so I guess I can be totally off lol.

Edit: I looked at the market history a while back and there were big spikes. Also there are 3-4 rep cashers that stopped grabbing like 5-10 days ago which means they were probably stocking bushels hard. Those guys do have to destock at some point...

eManny Game profile

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Oct 26th 2013, 23:41:19

how can there possibly be no stock? people stock food to destock.

Or are you saying people will hold on to bushels until last day then sell it for $34 on private?

There cannot not be a stock lol. It aint possible

The only way the server will run out of food is if the guys stocking the food make it disapear on the private market.

eManny Game profile

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Oct 26th 2013, 18:36:41

Considering there is only like 7 days left in the set...

eManny Game profile

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Oct 26th 2013, 17:59:32

Even so, there are so many more bushels in stock then needed to play turns and at some point all those bushels will find themselves on the public market because people will want to convert it into $$

So they will undermine eachother, lol.

I just don't see how prices wont crash...

eManny Game profile

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Oct 26th 2013, 17:23:46

Oh and on an un-related note, given how the $70 food price is an indicator that everyone and their mom is stockin bushels, I predict a really hard crash when people start to buy-off Private market or public market and do their daily jumps.

I just don't see how low food prices all set can result in no crash especially when people start to dump food.

I am assuming that no one will wait until last day to jump off the public market as then prices might get to like $300/NW

eManny Game profile

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Oct 26th 2013, 17:20:19

The thing is, tech stealing does nothing to improve chances of people outside the top 25 to win. Taking that away will not piss off people outside top 25, at least I doubt it.

I think what it will do however is prevent cheating/coordination/exploiting.

Because if I was to run a country and steal tech from everyone except a 'buddy' that's coordination, but will not get caught or deleted... or at least I have not yet heard of someone getting deleted for stealing tech. But it can certainly be exploited.

eManny Game profile

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Oct 26th 2013, 15:39:25

Sorry edit mishap. lol

eManny Game profile

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Oct 26th 2013, 15:39:16

Originally posted by eManny:
I think though what some people are getting at is that tech stealing can be exploited. I am not saying 'removed' but looked at might be a good idea.

I was getting tech stolen with 100% success rate when I was carrying 20-25SPAL + tech + allies two weeks ago. I don't see how carrying a decent spal (which I believe 20-25 already is) is going to protect you from countries which have 100+ SPAL and play not to win but to provoke people :-o

Look at #269 for example, some said he was carrying 500SPAL. Any SPAL that you may have won't do crap versus that, whether it is 20,40 or even 50. I don't think any top contenders have SPAL > 50 because of the insane expenses.

eManny Game profile

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Oct 26th 2013, 15:38:23

I think though what some people are getting at is that tech stealing can be exploited. I am not saying 'removed' but looked at might be a good idea.

I was getting tech stolen with 100% success rate when I was carrying 20-25SPAL + tech + allies two weeks ago. I don't see how carrying a decent spal (which I believe 20-25 already is) is going to protect you from countries which have 100+ SPAL and play not to win but to provoke people :-o

Look at #269 for example, some said he was carrying 500SPAL. Any SPAL that you may have won't do crap versus that, whether it is 20,40 or even 50. I don't think any top contenders have SPAL > 50 because of the insane expenses.

eManny Game profile

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Oct 24th 2013, 1:50:10

Isn't it something like this though:

Buy 40M bushels cash w/o corruption, sell them again on public rinse and repeat 4 or 5 times?

I mean at these prices it wouldn't make sense to make em disappear on the private market for $$33-34

And stockpiling them could work but isn't it a bad idea to buy @ $55 and sell them 4 days later @ $42? I can't imagine the prices staying this way based on history from eestats lol.

eManny Game profile

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Oct 23rd 2013, 21:52:34

So uhm, aren't bushel prices supposed to drop soon?

It's probably anyday now I hope...

eManny Game profile

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Oct 21st 2013, 23:09:29

woohpie

eManny Game profile

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Oct 18th 2013, 3:15:40

Jeez, is this reset the record for most deletions (temporary or otherwise) ?

The players themselves must be like "uhh make up your mind please"

eManny Game profile

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Oct 17th 2013, 14:54:08

As for the 'tech stealing' retal argument, it might be that high SPAL commie doing it, not even the guy getting farmed.

I am not accusing anyone, but it isn't always the one you expect that's doing it...

eManny Game profile

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Oct 17th 2013, 12:32:50

Well #58 did make his move, but not on who we expected...

eManny Game profile

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Oct 14th 2013, 12:43:05

Www

eManny Game profile

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Oct 12th 2013, 0:50:53

You asked for math, well there it is:
Assume that the attacker and defender:

- Have same government
- Have same weapons tech
- Defender has two defensive allies contributing a total of 50% bonus to defense.
- Attacker has no offensive allies but opts to attack with a planned strike providing 50% bonus.

The defender has:
1,000,000 Turrets

The attacker has:
1,100,000 Jets

The attacker sends 1,100,000 Jets worth 1,100,000 * 1.5 = 1,650,000 Jets. The defender has 1,000,000 * 1.5 = 1,500,000 worth of turrets.

Attacker wins, without any offensive allies. Fair!

eManny Game profile

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Oct 12th 2013, 0:33:12

Offensive allies can offset the balance of the game. One example is getting 3 Offensive allies to make a stretch retal with a PS.

Other examples have already been mentioned. You can get people to 'play for you' by running jet heavy countries that never send their jets out, basically just sitting there for you to use.

The honor system doesn't work very well because this is a text game where people play anonymously, and therefore abuses can happen.

As to answer your question, D allies are fine because a planned strike provides 50% bonus, arguably the same thing as having two equally defended defensive allies as you.

But I think that what some people are getting at is removing all allies (including DA / IA) and nerfing PS's.

There is a pretty big advantage to have top allies as opposed to not having, and at the end of the day this is supposed to be a solo server :)

eManny Game profile

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Oct 11th 2013, 23:51:52

Filled ,thanks.

eManny Game profile

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Oct 11th 2013, 20:38:19

No one? Gonna jump in turrets to 8M soon.. pm me

eManny Game profile

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Oct 10th 2013, 20:54:25

Might need D ally please msg me, 6M+ turrets
Ally goin might war and gave me a heads up...

eManny Game profile

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Oct 7th 2013, 21:48:20

Maybe at least military prices will go down as a result of a phat-ass commie?

eManny Game profile

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Oct 6th 2013, 23:22:20

When do techers usually stop grabbing?

eManny Game profile

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Oct 6th 2013, 14:44:10

aa

eManny Game profile

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Oct 3rd 2013, 21:56:23

Ok this is a topic switch.
Did anyone crunch the numbers on the 16 bonus point free gdi? Is that worth it?

eManny Game profile

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Oct 3rd 2013, 21:54:19

Have you noticed the 5 taps on cloaked? That looked personal =/

eManny Game profile

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Sep 30th 2013, 21:43:03

ColoOutlaw: Different perspective I guess.
I never found messages a relief, I found them to be annoying.

Most people will get grabbed, and I know that if I do get grabbed the person isn't sorry and therefore not sincere (it is part of the game). So why pretend to be sorry and send me a message?

eManny Game profile

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Sep 30th 2013, 21:35:33

Well I will pitch in since I started the thread (lol).

The way I see it, it is up to the devs to adjust the game in such a way that such a 'simple' exploit is impossible. I am not accusing anyone btw!!

I am not saying that he does not have an 'advantage' because it certainly looks that way (his own words!). But why not make a few changes to prevent abuse from being possible?

How about prevent Planned Strikes if you have offensive allies?
Doing SS's with 3 O allies is still stronger than PS's (but probably yields less land) but wouldn't that somewhat fix the issue?

I think that removing offensive allies alltogheter is another option too but should be restricted to particular servers such as primary maybe?

eManny Game profile

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Sep 29th 2013, 15:18:54

From what I understand there are no such things as retal rules. Those who want to enforce 'any retal rules' are in a way saying 'if you don't do this I am threatning to war you'. It is either psychological warfare or a declaration of 'follow-up actions'.

There are general guidelines for what you shouldn't do (if you are trying not to piss people off that is)

1. Don't hit someone for 8000A when he hit you for 80A one month ago, that's going to piss them off. Sounds like a great idea, but will likely lead to war.
2. Don't hit someone more than once (even if you fail the first time). This goes in line with GDI protection.
3. Don't send stupid in-game messages following a hit such as 'this was just a landgrab, I truly am so sorry for the attack and I truly wish you the very very best for the remaining of the set, as I wish you all the best'. Best not leave a message at all imo.


As for making retals, the timing should not matter (72 hours in the old days was an indication that you will get roughly what you've lost plus a little extra). The idea wasn't so much the timing but the returns. People want to 'get even' not poke out two eyes after losing one. Needless to say though, if you hit someone prepare to lose a bit more than you've gained if they can make the retal...

eManny Game profile

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Sep 29th 2013, 15:02:33

what does coordination mean? I don't understand the context.

As for prior arrangement? Doesn't everyone try to get allies at the beginning of the set? Surely you don't want to run with no allies until you randomly stumble on one?

eManny Game profile

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Sep 28th 2013, 22:53:35

Thanks blid.

While we're on the attack topic, is there a webpage that holds the 'news' for attacks longer than the in-game one? I think the in-game one holds last 72hrs or whatever.

I can swear I've seen someone post it but I lost it.

eManny Game profile

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Sep 28th 2013, 20:52:27

Are the devs holding the formulas from the general public? :P