Originally
posted by
SAM_DANGER:
A COUPLE OF THINGS:
DJ, I THINK YOU MISREAD SAKITSAPUWIT'S POST. IT SOUNDED TO ME LIKE HE WAS DISAGREEING WITH THOSE WHO CONSIDERED THIS TACTIC "DIRTY" OR "CHEATING".
OR MAYBE I MISREAD IT.
SECONDLY THOUGH, I'M GOING TO MAKE A FINAL ATTEMPT TO BETTER EXPLAIN THE POSITION OF THOSE OF US WHO ARE AGAINST GHOST ACRES. I WILL NOW ABANDON THE LETTERS OF POWER SO THAT YOU SIMPLETONS MIGHT HAVE A BETTER CHANCE OF UNDERSTANDING!
There has been a lot of talk on this thread about how those who don't like ghost acres are opposed to an "even playing field".
Nothing could be further from the truth. The field already IS even for all, without ghost acres. I - as well as most of the people who share my opinion, I believe - object to land being gained in vast sums without risk. Risk is what makes this game interesting. Reward is what compels people to take the risk of stealing the land of another country. And conflict... without conflict this game is just plain boring.
We enjoyed the competitive nature that this game once had. Granted, the alliance server has always been different in that regard, but now it is possible to avoid risk almost entirely, and still remain competitive at the highest levels. This should not be. It cheapens the game, and reduces it to barely more than a spreadsheet. There is no need for diplomacy, no need to choose targets carefully, no need to spend any time trying to outgain your competition.
I asked this question before and it was ignored, but I think it is a very valid question. For those who think ghost acres are good for the game, would you also think that a bonus points-based land gain system would be good? One where you could spend bonus points and gain a large number of acres, at the expense of some of your buildings? And if not, why not? How would this system be any different than land trading?
And one last time, just to be perfectly clear.. I don't think any less of anyone who land trades. The problem is with the mechanics of the game, not the players. The players are doing what they're supposed to do; making the most of whatever advantages they can legally give themselves.
HA!
SAM
CHAMPION OF THE EUGLAF DIVISION,
THE MIGHTY CLAN DANGER!
don't think i could agree more with sam on this entire matter :)
especially that sig!