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AndrewMose Game profile

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1101

Jul 26th 2011, 21:11:19

I have noticed a few discussions on some strategies not being able to compete, so I did some calculations to get to a stocking cash/acre. I think I took into account everything.

some basic assumptions: food = $40, turrets = $140, tech = $2000

Republican Casher: $435 or $525 if cashing. Assumes 175% tech and an even build between Residences and Enterprises

Communist Indy: $481 or $530 if cashing. Assumes 156% tech

Demo Farmer: $487 or $536 if cashing. Assumes 233% tech

Theo Techer: $638 per turn when teching. Of course the techer strategy can only make money when teching so the $638 would need to be multiplied by the % of turns spent teching to compare to the other strategies.

AndrewMose Game profile

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1101

Jul 26th 2011, 21:13:20

I may have overlooked a factor or miscalculated so please let me know if anyone has ever made similar calculations. I tried to account for market tax, and the cost of food to feed the population and/or military generated.

Detmer Game profile

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4283

Jul 26th 2011, 21:37:31

So it looks like you gave these countries some land other than just production buildings? I assume that is why farmer is less than $494? Also you didn't take into account cash income as a farmer.

Also, I am running a casher right now (although it doesn't have the same criteria as you put forth) and I make $541/acre or $649/acres when cashing.

Rockman Game profile

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3388

Jul 26th 2011, 21:44:06

I know those numbers for Republic Casher are way off. I'm not sure about the others.

AndrewMose Game profile

Member
1101

Jul 26th 2011, 22:12:55

A farmer has to deal with decay. I assumed that food is sold every 30 turns so the decay would lower it by $7. If you sell more frequently it will approach $494

Tertius Game profile

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Jul 26th 2011, 22:24:38

The casher and farmer are pretty low compared to my own calculations, but I don't include military consumption/expenses as that is a flat expense for all (except commie which will fluctuate).

AndrewMose Game profile

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1101

Jul 26th 2011, 23:14:16

Rep casher = PCI * Pop * Tax = [22.5*(1-.35)*(1+2*1/2)*1.75*1.2]*[(1-.95*.35)*(24*.5+12)*1.75]*.35= 61.425*28.035*.35 = 602.7

A casher has an extra population of (1-.95*.35)*12*1.75 eating $40 food at 3 bushels per hundred, costing an extra $17 per turn compared to other strategies.

So somehow I messed up the previous calculation.

AndrewMose Game profile

Member
1101

Jul 26th 2011, 23:19:13

Farmer = 5.3*2.33*40 = 494 as pointed out by Detmer.

My calculations don't incorporate expenses other than indy. Indy expenses are .18*1/2*(turrets produced in 30 turns). That assumes that your production is at an equilibrium to your selling.

Tertius Game profile

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Jul 26th 2011, 23:29:03

Then if you include cash income for the farmer, we'd probably be more similar there too.

Detmer Game profile

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4283

Jul 27th 2011, 13:19:44

Also, you should subtract $28.8 from casher for food consumption since that is a fixed expense, given a bushel price.

deepcode Game profile

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309

Jul 27th 2011, 16:46:06

I'm cashing at $678 per acre atm and techs aren't maxed out.

Brink Game profile

Member
634

Aug 2nd 2011, 5:37:59

I was cashing just over 700 an acre at the end of the last round.

Rob Game profile

Member
1105

Aug 2nd 2011, 10:19:40

Wow you guys are really scientific about this.
The most I do is BOTE calculations.

Almighty_Zarc Game profile

Member
40

Oct 23rd 2011, 3:07:57

I knew others hit the math hard for their games. Right down to how many seconds spells will last to such and such a dps, but this game brings it all to whole new levels.