Oct 11th 2012, 7:18:48
top of head stuff....
pick a set where the number of reps is less than the number of commies (judge this when you have 400+ turns available)
theo cash all the way, spend the first 460 turns with zero mil (but be damn quick about it... spend 99 turns, wait for 360 available before coming oop) then jump up to t10. the 'zero to hero' startup helps avoid bottom feeds
grab well and as xin says, retal well. when someone ROR's decide: take them down with you, or take the hit and move on. no point getting angry about it. weap tech helps more than you think, but so does cashing techs and so does military, so the balance you have to find for yourself. tech investment while not getting grabbed should be the aim... mil is just a means to an end early on
cash more turns than you think you should at the end, but don't store turns as a casher after you've stopped growing - hit your land goal (anything from 15k to 25k) and cash cash cash (so you max your land use before/in case you are grabbed or take a retal)
my credentials are not very recent for a full set theo casher so others may have better advices *looks for metgyl*
89 1 lackslustre (#81) 22,953 $31,507,043 HG