Mar 25th 2011, 14:49:43
Mehul factor is 10% still
There is no more cash bug. However, if you run turns with more than 2 billion cash on hand, you lose 0.1% of the cash in excess of 2 billion each turn (called corruption). So if you had 2.1 billion cash on hand, you would lose $100k cash per turn to corruption. If you had 6 billion cash on hand, you would lose $4 million per turn to corruption.
Military tech now increases the sale price of food on your private market rather than decreasing it. Theocracy bonus and military bases still decrease the sale price of food, though.
There's a few other changes, too. Communists can sell a significantly larger portion of their military now (35% increase, allowing them to sell 25*1.35 = 33.75% of their military at once).
Team Server is still flawed. There's nothing to stop a bunch of players from forming multiple tags and working as one super large team.
1/4th humanitarians is only in primary. Other servers have different amounts and different rules. I think one server even has the 2 billion threshhold for corruption removed.