Aug 3rd 2017, 22:11:06
For most building types, having a higher percentage of your land as one building type will yield more income per building.
As an example, I'm just going to make numbers up here to illustrate the idea, although these numbers are from experience and should be pretty close to reality.
Let's say country A is 10k acres and is a specialized casher, so it has 5k EZ, 4.5k Res, 220 CS and 280 ICs. This country has 100k bus/res tech, so it produces $4.5M per turn, $5.5M per turn when cashing.
Then you have country B, also 10k acres. This country is a casher/techer, so it has 4.5k Labs, 2.75k EZ, 2.25k Res, 220 CS, 280 IC. It can tech 1k points per turn, and produce $2M cash per turn, or it can cash $2.5M per turn. Let's say you can sell tech for $2k, so this can produce $4M per turn.
Then country C, 10k acres, full techer, 9.5k labs, 220 CS, 280 IC. This country can produce 3k tech per turn. At $2k, this means it's producing $6M.
So, the country that is specialized produces more on the same land.