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Nightling Game profile

New Member
5

Feb 26th 2014, 16:28:58

I was curious about the ideal tax rate. What would be the most efficient setting for a Rep Casher? And does the best rate vary depending on NW and population growth?

Thanks in advance :)

Nightling Game profile

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5

Feb 26th 2014, 16:31:22

Nevermind, I'm blind... I'll refer to the other post about this.

martian Game profile

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Apr 9th 2014, 20:55:13

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Demseath Game profile

Member
28

May 6th 2014, 16:57:49

Having a low tax rate increases population and per capita income. The drawback is that the higher population will consume more food. It might work well for a player that provides their own food to try a lower tax rate.

Marshal Game profile

Member
32,589

May 6th 2014, 19:25:52

per capita income doesn't increase with low tax%.
Patience: Yep, I'm with ELK and Marshal.

ELKronos: Patty is more hairy.

Gallery: K at least I am to my expectations now.

LadyGrizz boobies is fine

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okam Game profile

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6

May 7th 2014, 4:39:53

uh

mrcuban Game profile

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1103

May 10th 2014, 3:58:44

is there a population calculator which will give you the government and tax sliding %?

I struggle iwth different government types, with enough tech to sustain negative incomes.

Marshal Game profile

Member
32,589

May 10th 2014, 12:35:14

36% tax is good for all govts and strats except cashers which use 35% tax.

neg. income is expected (and avoidable if invests to business and residential techs) on non-casher strats since income comes from sales not taxes.
Patience: Yep, I'm with ELK and Marshal.

ELKronos: Patty is more hairy.

Gallery: K at least I am to my expectations now.

LadyGrizz boobies is fine

NOW3P: Morwen is a much harsher mistress than boredom....

anishv1234 Game profile

New Member
3

May 29th 2014, 1:38:04

I use 35% as well.

Daz Game profile

Member
21

Jun 20th 2014, 1:05:20

yeap 35%

qwertyqwerty Game profile

Member
142

Jun 23rd 2014, 19:16:04

i just leave it @ 35%. maybe lower it at the start to encourage pop growth?

Marshal Game profile

Member
32,589

Jun 23rd 2014, 19:26:15

early (1st 10-20) turns your income and pop is so low that lowering tax% doesn't help much and more like hurts your country.
Patience: Yep, I'm with ELK and Marshal.

ELKronos: Patty is more hairy.

Gallery: K at least I am to my expectations now.

LadyGrizz boobies is fine

NOW3P: Morwen is a much harsher mistress than boredom....

Xinhuan Game profile

Member
3728

Jun 23rd 2014, 19:59:04

Originally posted by qwertyqwerty:
i just leave it @ 35%. maybe lower it at the start to encourage pop growth?

I don't bother touching it. Too much effort for a micro-amount of benefit.

In fact, lowering your tax rate will not make your pop grow faster, pop grows at the rate of +1.5% (or is it +3%, I can't remember the formula) of your existing pop, until it nears the maximum pop, then it slows down. While your pop is lower than 80% of max pop, you suffer production % penalties proportional to the amount of missing pop from the max.

So lowering tax rate has the effect of increasing your max pop, which actually makes you suffer a higher production % penalty, and collect less tax on top of that.

chent4403 Game profile

New Member
2

Aug 6th 2014, 21:27:52

I ran mine at 40 most of the time with no issues.

Marshal Game profile

Member
32,589

Aug 6th 2014, 21:43:06

if you are non-casher then 40 is fine.
Patience: Yep, I'm with ELK and Marshal.

ELKronos: Patty is more hairy.

Gallery: K at least I am to my expectations now.

LadyGrizz boobies is fine

NOW3P: Morwen is a much harsher mistress than boredom....

Furious999 Game profile

Member
1452

Aug 7th 2014, 14:37:06

A lot of arithmetic was done on this back at the turn of the century - and Xinhuan's conclusion was reached.

Because of the change made which links production to the proportion which population has to 80% max population, should you suffer a very large loss of population and need to maintain production while recovering you need to sell Residential and set tax to 70% (to drop your maximum population). A rather strange (and I am sure unintended) thing but true.

dougbawks Game profile

New Member
11

Aug 8th 2014, 0:11:13

35%

fuze Game profile

New Member
8

Sep 2nd 2014, 21:53:42

hi im a new player i just started my country and im using 55-60 tax and im only in first 120 turns, is that too much tax

Marshal Game profile

Member
32,589

Sep 2nd 2014, 22:12:30

yes it is, that high tax rate suits only on 1st 2 turns.
Patience: Yep, I'm with ELK and Marshal.

ELKronos: Patty is more hairy.

Gallery: K at least I am to my expectations now.

LadyGrizz boobies is fine

NOW3P: Morwen is a much harsher mistress than boredom....

fuze Game profile

New Member
8

Sep 2nd 2014, 23:12:37

ok thanks so 35?

Marshal Game profile

Member
32,589

Sep 3rd 2014, 14:43:06

35 for cashers and 36 rest, commie can use 40 if bushels price is high.
Patience: Yep, I'm with ELK and Marshal.

ELKronos: Patty is more hairy.

Gallery: K at least I am to my expectations now.

LadyGrizz boobies is fine

NOW3P: Morwen is a much harsher mistress than boredom....

jeffn48 Game profile

New Member
1

Sep 12th 2014, 19:49:56

thanks for the info

Furious999 Game profile

Member
1452

Sep 13th 2014, 17:17:12

Take it with a pinch of salt.

Frybert Game profile

Member
739

Oct 17th 2014, 19:50:23

Just out of Curiosity, if you were running a Farmer, wouldn't it be better to have the high taxrate? More income from taxes, and less people eating the food?

Marshal Game profile

Member
32,589

Oct 17th 2014, 20:09:07

you lose pop if tax is too high and that way pci drops, not a big deal for farmer if production wasn't depending on population.
Patience: Yep, I'm with ELK and Marshal.

ELKronos: Patty is more hairy.

Gallery: K at least I am to my expectations now.

LadyGrizz boobies is fine

NOW3P: Morwen is a much harsher mistress than boredom....

Frybert Game profile

Member
739

Oct 17th 2014, 21:36:31

I thought it was depending on % of maximum population? Is it different for farmer?

Marshal Game profile

Member
32,589

Oct 17th 2014, 21:54:38

if your population isn't x % of max pop then your production drops.
Patience: Yep, I'm with ELK and Marshal.

ELKronos: Patty is more hairy.

Gallery: K at least I am to my expectations now.

LadyGrizz boobies is fine

NOW3P: Morwen is a much harsher mistress than boredom....

Frybert Game profile

Member
739

Oct 17th 2014, 21:55:49

Right, and raising your tax rate lowers your max pop correct?

Furious999 Game profile

Member
1452

Oct 17th 2014, 22:16:40

Yes.

Furious999 Game profile

Member
1452

Oct 17th 2014, 22:25:45

The answer to Nightling's question is that, leaving aside the special case of a population severely reduced by attacks, leave tax rate at 35% because the gain (if any) from making tiny changes is so minute that you have got MUCH more important things to occupy your mind.

The special case of a much reduced population is worth some academic attention because extended gs/br/sow dissention/chemical misile runs have become more damaging than they used to be and are growing more common. So if you want to know how to combat the drop in production that goes with the drop in population you can look at tax rate and the other factors which influence maximum population.

This, however, is a subtlety. For start ups and normal play just leave tax rate at 35% and you'll do fine.

fremen Game profile

New Member
13

Dec 16th 2014, 21:58:53

Many do this - to reduce inital expenses, before your very 1st turn set tax rate to 70%, and before your 2nd turn drop to 49%, before 3rd to set to 35% and leave there. this will drive away a bunch of the Pop. for your 1st 99 turns - you'll need/use less bushels
Long Live the Fighters..

Furious999 Game profile

Member
1452

Dec 17th 2014, 10:55:55

And you will save $3.

Instead cut down the number of keystrokes involved in your start up. The objective - quite a tough one - is not to go to sleep and not to hit any wrong keys.

Invest the time and energy you save by cutting down the keystrokes in making good decisions about how to cope with the period of play after you get your first tranche of goods onto the market.

A fast start in this game makes subsequent play a lot easier.

The $3 won't get the fast start for you.

h2orich Game profile

Member
2245

Dec 17th 2014, 17:46:51

if you guys were paying 35% tax, would you be happy?

Nerrus Game profile

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1185

Dec 17th 2014, 18:58:28

I don't pay taxes :-)
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Furious999 Game profile

Member
1452

Dec 17th 2014, 19:37:29

You live somewhere without Value Added Tax?

Marshal Game profile

Member
32,589

Dec 17th 2014, 20:11:21

Originally posted by h2orich:
if you guys were paying 35% tax, would you be happy?


in here if earns ~18k per year then ~35% of that goes to taxes.
Patience: Yep, I'm with ELK and Marshal.

ELKronos: Patty is more hairy.

Gallery: K at least I am to my expectations now.

LadyGrizz boobies is fine

NOW3P: Morwen is a much harsher mistress than boredom....

Billquad Game profile

Member
184

Jan 5th 2015, 5:54:16

I keep high (40-45%)

Furious999 Game profile

Member
1452

Jan 8th 2015, 11:12:50

That is a mistake Billquad. Higher tax drops your population so less people are paying tax. I am not an enthusiastic arithmetician and have not done the arithmetic but this game has, over the years, been played by a very great number of people who love to do the arithmetic and every one who has ever done it agrees that somewhere between 35% and 36% maximises the return. This allows for bushels.

You probably are not harming your game a whole lot but the small loss is made on every single turn after about the sixth to the end of the set. I suspect the edge you are conceding your competitors - allowing for the myriad of other matters (principally the amount of military you carry) involved - may be down in the hundredths of a percent. But why concede them anything? And, as I said, it is cumulative turn after turn.

Look at your spy reports and you will find not a single strong player who doesn't, in ordinary circumstances (by which I mean no recent gs/chemical weapon/stir rebellions attacks) have their tax set at 35% or (a very few) 36%.

Leto Game profile

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Jan 25th 2015, 15:48:57

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Theaisa Game profile

New Member
3

Jan 30th 2015, 1:37:53

Maybe a silly question, but isn't it viable for a (non casher) to have a very low tax %? To make you harder to pop kill in case of war :)

Marshal Game profile

Member
32,589

Jan 30th 2015, 2:00:24

nope, that extra population you get isn't that high that it covers other losses (for example techer and farmer has positive income from taxes) and that extra population also consumes more bushels and that way drops income.
Patience: Yep, I'm with ELK and Marshal.

ELKronos: Patty is more hairy.

Gallery: K at least I am to my expectations now.

LadyGrizz boobies is fine

NOW3P: Morwen is a much harsher mistress than boredom....

Furious999 Game profile

Member
1452

Jan 30th 2015, 10:15:19

Curiously, Theaisa, it turns out to take much the same number of turns to kill a country whatever its starting population. That is because with higher population more civs are killed by each hit. It usually takes between 300 and 400 gs hits to kill a country (leaving chems and stir rebellions to one side) and for a TINY country 200 hits may be enough, so this point is not 100% correct. But it is broadly true.

Cutting tax to zero does help population recover so if you are stonewalling a kill run or rebuilding a country after a series of attacks which reduced its population drastically then putting tax to zero is a good idea. That reduces production quite a lot, however, so if you need to produce units/bushels/tech points you may have to go the opposite way - put tax to 70%. That will slow the rate at which pop recovers but will increase productivity (quite a lot) in the meantime. I tend to put tax to zero while pop is below about 8,000 and switch to 70% when it reaches 8k to 10k. If you have enough money so that production doesn't matter leave tax at zero until pop is fully recovered.

In either case you have to watch the population a bit so as to know when recovery is complete. At that point you put tax back to 35% and continue normally.