Jun 5th 2019, 3:42:06
This is in response to the guy from ICN complaining about grabs from LaF. First off if you want a NAP you need to KEEP IT OFF THE BOARDS. The major players cant be seen to be backing down to you.
Its not always best to NAP with the major alliances since they are so fat. There is a common misconception amongst the weaker alliances that most larger alliances will kill you if you dare to grab them.
They cant. Unless you are totally unknown. If you have good relations with a few decent alliances and you can get your name out the major alliances will be forced to live by their 1:1 retal policy or they lose credibility. Notice how whenever LaF gets grabbed alot they try to scare people with all their big retals? Well if you are lower ranked and have less land those big retals turn into little retals.
Its not just LaF. MD, TIE, Legion, Armageddon and others have to live by their landgrab policy. So if you find these alliances hitting you, dont just retal... pop em. Get lots of ofense and hit em.
Here is a second misconception. A top 100 player at this stage of the game is NOT as powerful relative to you as later in the game. If someone is double your networth and only 2 million above you its really not that much. Not like if someone is 20 million above you. So its really not that hard for rank 2000 guys to landgrab top 100 players if you just go mostly jets.
Just dont gangbang or double grab and try to take on one alliance at a time. If they hit you later in the game too much when you cant hit their top players, farm their midlevel players.
Remember when you attack someone double your networth with a planned attack you get about 12% of his land plus a 50% bonus if all buildings are built or about 16%. If they attack down they get about 5% plus buildings or 71/2% plus you will have less land.
Its really not that hard. The one wildcard is Han. But they are manageable as well. Alliances like UCN and SOL and others have a history of gathering a circle of friends made of weaker alliances and helping them out. Get one or two of those guys as your allies(its not that hard they have soft spots) and Han will chicken out.
Also keep in mind that people RARELY go to war the first 4-5 weeks of the game. The UCN/SOL thing was an exception. If it happens its VERY short. They dont want to go to war this early. So you can get away with alot more crap early on.
The reason why the major alliances can get this fat is because the weaker guys are WIMPS. ITs that simple. I was really the first person to come up with the idea of NAPPING with EVERY major alliance in the game(noone believed in that many NAPs before me.. admit it). because I knew I could beat the crap out of the rest of you.
Lets say you are at 3,000 acres and your target is at 8,000 acres and more than double your networth.
First off odds are if he grabs you it will be a standard strike, but lets assume its a planned.
You will lose about 150 acres. He will get another 75 acres(which are magically created) and get about 225 acres.
If you attack him he will lose about 880 acres plus you will get another 440 acres magically created as buildings for a total of 1320 acres while losing only 150 acres.
In turn he will lose 655 acres. I know how to use it since Im the one who recommended this idea to Mehul two years ago. It makes the game more competitive.
Its not always best to NAP with the major alliances since they are so fat. There is a common misconception amongst the weaker alliances that most larger alliances will kill you if you dare to grab them.
They cant. Unless you are totally unknown. If you have good relations with a few decent alliances and you can get your name out the major alliances will be forced to live by their 1:1 retal policy or they lose credibility. Notice how whenever LaF gets grabbed alot they try to scare people with all their big retals? Well if you are lower ranked and have less land those big retals turn into little retals.
Its not just LaF. MD, TIE, Legion, Armageddon and others have to live by their landgrab policy. So if you find these alliances hitting you, dont just retal... pop em. Get lots of ofense and hit em.
Here is a second misconception. A top 100 player at this stage of the game is NOT as powerful relative to you as later in the game. If someone is double your networth and only 2 million above you its really not that much. Not like if someone is 20 million above you. So its really not that hard for rank 2000 guys to landgrab top 100 players if you just go mostly jets.
Just dont gangbang or double grab and try to take on one alliance at a time. If they hit you later in the game too much when you cant hit their top players, farm their midlevel players.
Remember when you attack someone double your networth with a planned attack you get about 12% of his land plus a 50% bonus if all buildings are built or about 16%. If they attack down they get about 5% plus buildings or 71/2% plus you will have less land.
Its really not that hard. The one wildcard is Han. But they are manageable as well. Alliances like UCN and SOL and others have a history of gathering a circle of friends made of weaker alliances and helping them out. Get one or two of those guys as your allies(its not that hard they have soft spots) and Han will chicken out.
Also keep in mind that people RARELY go to war the first 4-5 weeks of the game. The UCN/SOL thing was an exception. If it happens its VERY short. They dont want to go to war this early. So you can get away with alot more crap early on.
The reason why the major alliances can get this fat is because the weaker guys are WIMPS. ITs that simple. I was really the first person to come up with the idea of NAPPING with EVERY major alliance in the game(noone believed in that many NAPs before me.. admit it). because I knew I could beat the crap out of the rest of you.
Lets say you are at 3,000 acres and your target is at 8,000 acres and more than double your networth.
First off odds are if he grabs you it will be a standard strike, but lets assume its a planned.
You will lose about 150 acres. He will get another 75 acres(which are magically created) and get about 225 acres.
If you attack him he will lose about 880 acres plus you will get another 440 acres magically created as buildings for a total of 1320 acres while losing only 150 acres.
In turn he will lose 655 acres. I know how to use it since Im the one who recommended this idea to Mehul two years ago. It makes the game more competitive.