Jun 5th 2019, 4:28:35
The idea: You cover your land with only research labs, spend 2/3 of your turns
producing tech, and sell it at the end of the day in order to buy food and military.
The strat: Do the normal monarchy startup. After you sell your first batch of units, use half
your turns to build construction sites. Use the other half to explore and build
industrial complexes. Sell the max number of units you can at the end of the day.
Switch production so you are making more jets because you will start landgrabbing
soon.
Once you see many people starting to get around 1000 acres it is time to stop
exploring for land and start landgrabbing. Switch to tyranny (all techers should
ALWAYS be tyranny). Remember to build construction sites with the first 1/2 of
your turns every day. Continue to sell units at the end of the day to finance
construction.
Once you get to around 3000 acres, concentrate on getting to 400 total construction
sites (or 100 builds per turn, whichever comes first). Keep selling units each day
and start to stockpile the cash, you will need it to convert your buildings. Once you
reach 100 builds per turn it is time to switch from industrialist to techer.
The switch: Tear down 100 industrial complexes, then build 100 research labs. If
you do this on a turn by turn basis (DON'T TEAR DOWN ALL YOUR
INDUSTRY AT ONE TIME) you get the most production you can out of it while you
still have it ..
Eventually your country should look about like this:
2500 labs
100 industrial complexes
400 construction sites.
always try to keep at least 5% of your land covered with industrial to make spies.
From here on out you should only make labs and some occasional industrial
complexes for spies. If you get other buildings from landgrabs tear them down and
build labs in their place. Labs work in a special way such that they make more tech
if they cover a higher % of your lab, so you want as little mixing as possible.
Remember with this strat eventually you will lose money per turn. That is the way
the strat is designed. The cash you make from tech sales will more than make up
for it, so don't panic if you start losing money each turn.
From here on out your goal should be to get really fat and build labs on all your land.
You should try to research between 1/2 and 2/3 of your turns, and I would start by
researching residential and business first, and then weapons/miltary.
***IMPORTANT***
Don't fall into the trap of researching too much and not growing fast enough. Some
players have a tendency to be too land thin and research all their turns because you
can get a lot of networth and catapult into the top 10. However these countries tend
to finish poorly because they do not have enough land. Your goal should be 30,000
land in 6 weeks.
The techer can no doubt be one of the most powerful strategies. It is probably a
good idea to play every 12 hrs and sell your tech at the end of each 12 hr period.
This is due to the new 25% market good restriction (as opposed to 33% before.)
When you are a Techer you need to be a Tyranny. Tyrannies only use one turn to
attack and therefore attacking right out of protection becomes twice as profitable!
Do not wait for people to even get to 1000 acres as a Tyranny, just hit the fattest
guy you think you can to get land. I got 200 land + buildings with 3 hits starting at
turn 101 right out of protection! that is and average of 66.6 acres for one turn (plus
buildings that you capture that you don't have to build yourself!) That is WAY
better than exploring.
You should attack the very first turn of the day and build your 20-30 CS's getting your
readiness back up. You will have lots of turns to build CS's as the Tyranny will
have restricted money for a while - you may even have undeveloped land - don't
worry about it - KEEP GRABBING! NEVER stop You will be able to convert fast
to labs and build on it later - but never stop attacking! Your money will catch up
soon enough.
And I would suggest that techers buy their oil and food since their tech production
is somewhat dependent on the percent of buildings that are labs. So, you don't want
other buildings like oil rigs, farms, etc cluttering things up any more than absolutely
necessary. Only Labs, and Construction sites.
producing tech, and sell it at the end of the day in order to buy food and military.
The strat: Do the normal monarchy startup. After you sell your first batch of units, use half
your turns to build construction sites. Use the other half to explore and build
industrial complexes. Sell the max number of units you can at the end of the day.
Switch production so you are making more jets because you will start landgrabbing
soon.
Once you see many people starting to get around 1000 acres it is time to stop
exploring for land and start landgrabbing. Switch to tyranny (all techers should
ALWAYS be tyranny). Remember to build construction sites with the first 1/2 of
your turns every day. Continue to sell units at the end of the day to finance
construction.
Once you get to around 3000 acres, concentrate on getting to 400 total construction
sites (or 100 builds per turn, whichever comes first). Keep selling units each day
and start to stockpile the cash, you will need it to convert your buildings. Once you
reach 100 builds per turn it is time to switch from industrialist to techer.
The switch: Tear down 100 industrial complexes, then build 100 research labs. If
you do this on a turn by turn basis (DON'T TEAR DOWN ALL YOUR
INDUSTRY AT ONE TIME) you get the most production you can out of it while you
still have it ..
Eventually your country should look about like this:
2500 labs
100 industrial complexes
400 construction sites.
always try to keep at least 5% of your land covered with industrial to make spies.
From here on out you should only make labs and some occasional industrial
complexes for spies. If you get other buildings from landgrabs tear them down and
build labs in their place. Labs work in a special way such that they make more tech
if they cover a higher % of your lab, so you want as little mixing as possible.
Remember with this strat eventually you will lose money per turn. That is the way
the strat is designed. The cash you make from tech sales will more than make up
for it, so don't panic if you start losing money each turn.
From here on out your goal should be to get really fat and build labs on all your land.
You should try to research between 1/2 and 2/3 of your turns, and I would start by
researching residential and business first, and then weapons/miltary.
***IMPORTANT***
Don't fall into the trap of researching too much and not growing fast enough. Some
players have a tendency to be too land thin and research all their turns because you
can get a lot of networth and catapult into the top 10. However these countries tend
to finish poorly because they do not have enough land. Your goal should be 30,000
land in 6 weeks.
The techer can no doubt be one of the most powerful strategies. It is probably a
good idea to play every 12 hrs and sell your tech at the end of each 12 hr period.
This is due to the new 25% market good restriction (as opposed to 33% before.)
When you are a Techer you need to be a Tyranny. Tyrannies only use one turn to
attack and therefore attacking right out of protection becomes twice as profitable!
Do not wait for people to even get to 1000 acres as a Tyranny, just hit the fattest
guy you think you can to get land. I got 200 land + buildings with 3 hits starting at
turn 101 right out of protection! that is and average of 66.6 acres for one turn (plus
buildings that you capture that you don't have to build yourself!) That is WAY
better than exploring.
You should attack the very first turn of the day and build your 20-30 CS's getting your
readiness back up. You will have lots of turns to build CS's as the Tyranny will
have restricted money for a while - you may even have undeveloped land - don't
worry about it - KEEP GRABBING! NEVER stop You will be able to convert fast
to labs and build on it later - but never stop attacking! Your money will catch up
soon enough.
And I would suggest that techers buy their oil and food since their tech production
is somewhat dependent on the percent of buildings that are labs. So, you don't want
other buildings like oil rigs, farms, etc cluttering things up any more than absolutely
necessary. Only Labs, and Construction sites.