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3186

Feb 4th 2011, 5:38:54

This is an automatically generated thread. If you are an expert feel free to provide advice. Please follow all of the rules listed in the sticky thread. Respect the anonymity of this player's country: deducing and posting the country number of this country is a bannable offense.

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3186

Feb 4th 2011, 5:38:54

This is an automatically generated post. Please note that certain values have been rounded and some have been omitted to protect the identity of the country.

Basics
GovernmentM
Land400
Tax Rate35%
Net Income$8,990
Net Food891
Money$150,000
Food30,000
Oil0
Turns40
Turns Played99
Turns Stored0
Technology
Military100%
Medical100%
Business100%
Residential100%
Agricultural100%
Warfare0.2%
Military Strategy100%
Weapons100%
Industrial100%
Spy100%
SDI1%
Structures
BPT25
Enterprise Zones0
Residences0
Industrial Complexes0
Military Bases0
Research Labs0
Farms200
Oil Rigs0
Unused150
Military
Spies0
Troops100
Jets0
Turrets0
Tanks0
Readiness100%
Nuclear Missiles0
Chemical Missiles0
Cruise Missiles0

joedro Game profile

Member
542

Feb 4th 2011, 5:48:02

First of all I want to say this here netting thing I'm tying is not my strong point.


Intil I get a BPT of 60, if I can build more then 30 buildings I build farms, if less then I build CS. I do this till I have 1k farms, so that food to sell after my first batch. Then 500-1k indy set at 100% spys. By then I'm pretty close to my first batch there is where I need help. I want help with is running a D or H. Either one is fine with me. Demo seems to work better so hoping for demo help. I have the basic idea buy cheap, sell high. Just need the help getting rolling.
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joedro Game profile

Member
542

Feb 6th 2011, 18:44:37

was this a waste of time?
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joedro Game profile

Member
542

Feb 8th 2011, 12:32:51

yay
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afaik Game profile

Member
502

Feb 10th 2011, 17:26:25

hmm I nearly posted earlier but, unless I missed it, you've not said what strat you're playing... can't be farmer if you're considering H... techer? casher?

Anyway, sell your 100 troops before spending a turn. The upkeep dents your startup. And sounds to me like too many spies if you're considering 1k indy's before your first batch... a few hundred to start with and increase between batches as you need.. (unless you're really spoiling for a fight :P)

Playing the market as a demo can really hurt your strat if you get it wrong (recall button eats potential nw, and goods stuck on market cost mil upkeep) - use SO's to grab all the really cheap stuff and profit from that.

joedro Game profile

Member
542

Feb 11th 2011, 23:27:14

dmbr was the plan, ive done bacthed once and built labs for teching is it still too late to do DMBR?
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3186

Feb 11th 2011, 23:28:21

This is an automatically generated post. Please note that certain values have been rounded and some have been omitted to protect the identity of the country.

Basics
GovernmentM
Land5,000
Tax Rate35%
Net Income$57,700
Net Food2,950
Money$66,000
Food34,000
Oil0
Turns7
Turns Played592
Turns Stored25
Technology
Military100%
Medical100%
Business100%
Residential100%
Agricultural100%
Warfare2.8846%
Military Strategy100%
Weapons100%
Industrial100%
Spy100%
SDI1%
Structures
BPT64
Enterprise Zones0
Residences0
Industrial Complexes400
Military Bases0
Research Labs3,000
Farms900
Oil Rigs0
Unused590
Military
Spies100,000
Troops84
Jets9
Turrets28,000
Tanks2
Readiness100%
Nuclear Missiles1
Chemical Missiles6
Cruise Missiles0

joedro Game profile

Member
542

Feb 11th 2011, 23:29:26

i guess i lied 2 batches, and 60 turns worth of teching
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Helmet Game profile

Member
1344

Feb 16th 2011, 4:04:21

switch to 100% turrets, build the unused land, destroy farms @ bpt amount at a time and build labs, then drop to maybe 100-150 indies and make the rest labs. Change production back to 100% spies.

Buy your food, don't produce it. That's a waste. When you're techer you want the highest percentage of labs possible.

joedro Game profile

Member
542

Feb 17th 2011, 23:14:24

allready did most of that, since the reply was so long i went back to my missiler.


we can try again next set

why should you build up with on full bpt at a time?
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