Mar 21st 2011, 14:55:50
I am also pretty new, but I have been having some success with the following guidelines:
* For the first 100 turns, I set production to 100% turrets, and sell them after each and every turn I take, this is because military costs food and money to maintain, and by selling them each turn, your upkeep costs are minimized (spies are more expensive to maintain, which is why i thinks selling turrets is better in the first 100 turns)
* around turn 80 or 85, I set production to 10% spies and 90% turrets, then play up until turn 99.. at which point save turns for 24 hours (or until you reach the maximum) and come out of protection.
* Jets and turrets are the best units to produce and jets are the best unit to landgrab with.. tanks are not effecient to produce, i buy them from my private market just to deter artillery barrages.
BPT = buildings per turn.. every 4 construction sites you build increases your BPT by 1.. I really don't know what is best here, but a BPT of 60-70 seems ok to me for a 10k acre country.
finding out how much defense and offense you needs comes with becoming more familiar with the server you are playing on.
I am no expert by any means, but following those startup guidelines has led me to a couple decent finishes.