Originally
posted by
tellarion:
That's a good idea and I think it's somewhere in the pipe. Question though: What about untagged players or those in <5 man spam tags? Are they just prohibited from using special attacks? Yes, there are the career suiciders that we all despise, but what about the poor noob who doesn't know what he's doing and uses whatever options he has to deal with the bottomfeeding?
I think that the alliance server should be about alliances, with little consideration for those who are not in one. And special attacks or no, we both know that whatever a noob does in retaliation, he still gets farmed into the ground every day. I think we should steer beginners towards other servers, or encourage more tags to do what we in LaF do; when we get angry messages that are not just bile and hate we try to recruit the "farmland" player.
Originally
posted by
AusPiggy:
Erian, I think using total NW to determine a winner based upon stats is only viable if both alliances are the same size. Average NW would be better to cater for differences in alliance size. I like the other idea though but I also like the idea of having pacts implemented through the tag admin functionality (e.g. if there is a uNAP between two alliances, you can't hit that other alliance at all, if a country detags they cant suicide on another alliance for a tag admin defined time period, etc), but that isn't the topic of this thread ;)
I disagree with the first part. I always thought TNW was the only really important metric in this game. Just like individual success can be boiled down to one value, so can alliance success. I don't mind that we have an average networth score and a member score, both say something about an alliance, but to me they are mostly irrelevant in determining the total power of a tag. For a historic example, SL and Rage were very strong in ANW and Members respectively for a long time, but neither were a great force in the server. (yes Ragers, I know you were quite strong at some point, but you were never ranked as the #1 alliance by any unbiased observer, while you were certainly #1 in the Members stat) I just think TNW is the only single value that correlates well with the total "real" power of an alliance. In netgaining or in/after war.
I do think it would be sweet with all the other stuff like in game pacts, suicider protection, etc. My suggestion was tailored specifically to make this change easy to implement, as I don't think this game generates enough money for qz to make a living of it, and his time is thus limited :(