Sep 19th 2012, 7:13:43
I'm with Servant on this one. It may be a lot harder to kill a country, but that just means strategies need to be adjusted. From what I understand, with the "attack again" button, if you were targetted in war, you were dead no matter what. Maybe that's overstated.. I don't know because I hadn't been around under that system before these changes.. but I've never been a fan of the virtually guaranteed kill. I always thought it would be better if there were more options in war besides just "do 300 GS or BR" on every target.
I don't know if anybody really cares about this kind of stuff, but the fact that buying up troops extends a kill run is a lot more in line with reality. One troop trying to defend 30,000 citizens should be disastrous. Two million troops defending those same 30,000 citizens should be an entirely different story.
If these changes stay as they are, perhaps the goals in war will change. Instead of just tallying up kills, maybe alliances will focus more on reducing the enemy to a point where they can't do much damage. I don't really see what's so wrong with that.
And BTW, against certain targets, I can think of some pretty easy ways around the big buy up of troops. Just requires some different strategies. Almost every country has some exploitable holes in its defenses, if people just take a breath and look for what they are. And those that don't have any holes should be very hard to kill indeed.