Originally posted by enshula:
Originally posted by azmodii:
The mechanics behind it, logic, would specify that no individual country could take more than 4560 turns + 50 turns at the beginning. That means, turn handouts (as a variable) at the 1 second mark of the server live time after reset = 50 * 20 mins = 1000. That makes the total turns (Hypothetical) 5560.
I dont think anyone proposed anything like 1000 extra turns over a reset. Unless your talking about a problem with the game having a differant amount of turns for everyone?
But in the past we have had long sets and short sets varying by perhaps a couple of weeks, sometimes the game was 3 months, sometimes 2 months, turns used to be every 40 minutes and so on.
So i assume you think somehow someone would get extra turns by starting late compared to someone who started on time?
The only way i can see that making sense is if your talking about someone that gets kill a lot and restarts quickly and we give the current 50 or more free turns to each new country.
Apart from that the rest of your post is okish except people cant have bonus turns after coming out of protection since they could come oop, attack, delete and repeat. Too big an exploit.
Even stored turns are a big risk since you could have double turns the next day to hit with. Then delete restart make a new country and have double turns again the next day.
Cycle would actually be up to 40 hours if you had 120 stored turns which is a lot of time of double attacking.
Thats why we need the complicated stuff if were going to either:
a) make less of a punishment to players who play every set starting a bit late
b) make new players or restarts a bit better mid set
As to the third design goal of speeding up the start of the game even that has to either be capped at 100 turns or go away after the start of the set.
Ok. When you first start. First second into the game. You have 50 turns. Turns get handed out every 20 mins. Say the set runs for 60 mins theoretically.
50 * 20 = 1000
Game time = 60 (1 turn per 20 mins)
Total turns playable = 53
Total turns elapsed = 53 * 20 = 1060
Even if a country starts with 53 turns - total still = 1060 no matter how it plays out.
See the shift? a perfect 60 = game time
There are 3 turns in the duration of the set.
First 20 mins = free (120). After that free (60), after that (0)
If country A starts at 120(120) in first 20 mins, Country B starts with 120(60) after 2nd 20 mins, and Country C starts last 20 mins with 120(0).
Ignore the time as its irrelevant.
Country A = 120(120) + 3 = 243 Turns playable
Country B = 120(60) + 2 = 182 Turns playable
Country C = 120(0) + 1 = 121 Turns playable
That means maximum playable turns = 243.
120(120) = 240 = 240 * 20 = 4800
3 * 20 = 60
Total = 4860.
BUT
Country B = 120(60) + 2 = 182 * 20 = 3640
Country C = 120(0) + 1 = 121 * 20 = 2420
That means Country A effectively has ghost turns, not divisible by gametime.
Now look at what I said.
Each turn handed out HAS to be handed out by the server. Hypothetical again, say 20 mins = 60 turns.
Country A starts first 20
Country B Second 20
Country C Third 20
Country A max = 120(0) + (60 + 60 = 120) = 240
Country B max = 120(60) = 180 + (60) = 240
Country C max = 120(120) = 240
Now extend the set by another 60 mins & add three more countries, but the extra turns stop ticking at 60min mark.
Still keep the 60 per 20 mins.
Country A max = 120(0) + (60 + 60 = 120) = 240 + 60 + 60 + 60 = 420
Country B max = 120(60) = 180 + (60) = 240 + 60 + 60 + 60 = 420
Country C max = 120(120) = 240 + 60 + 60 + 60 = 420
Country D max = 120(120) = 240 + 60 +60 = 380
Country E Max = 120(120) = 240 + 60 = 320
Country F max = 120(120) = 240
0.333333333333333 = turns per min
That means max 420 = 420 * 0.333333333333333 = 140 mins
Country C = 120(120)
= 180 turns elapsed
= 420 * 0.333333333333333 = 140 mins
The maths is slightly out. But thats my lazy fault.
Country C now has same and no ghost turns exist.
All I'm saying is that the bonus must remain 120(120) for all early starters during the duration of the 120 turns elapsing, and that decreasing turns as turns elapse is a mathematical nightmare.