Aug 7th 2010, 4:02:10
i think its worth seeing how tpt changes things first before raising food floor, i think it may get a bit more extreme but we should wait and see first
the thing about food peak is the biggest countries will always have the most change in how much food they switch from selling to stocking
thats what makes food prices go up more so than techers starting to stock
the farmers only need so much income for growing, expenses, tech and defence, after that they have no incentive to sell any, and farmers should have more income available for stocking before cashers
and with the tpt change tech should be lower earlier letting everyone dedicate portions of income to stocking earlier (if there isnt enough land and particularly expensive land to be grabbed)
right now cashers use about 5-10% of income buying food that is used each turn when stocking, for farmers to work like that you need to consider they are probably selling food for 80 at the at point so can afford perhaps 5% of that income as expenses
the problem is that fascism makes $25/acre with 0 tech assuming selling food at 30.08, if you sell it at 75 that drops to about $16, this situation isnt important though, its the tech one that matters
keep in mind the numbers i post usually exclude fixed $10/acre land costs so its $15 and $6 after that (i excluded them becasue they are the same for everyone so easy to remember and you have to assume a certain level of mil and alliance expenses anyway on top)
using after commision numbers here, just do price*(1/.94) for before commision
max bus res:
$91 @ 30.08
$74.5 @ 75
but what we really want is an intermediary level, ill use forgottens 150
150 bus res:
$61 @30.08
$47 @75
but that food use is just food your not producing not food you need to sell so the 30.08 number is bettr once your stocking
that means you still need $51 in expenses before you have to sell any food on a non cashing turns (cash vs csite vs explore is a seperate issue)
$14 extra cashing roughly
tyranny has PCI penalty, fascism has both probably because a massive pop penalty makes you a lot quicker to kill
to go negative you need a lot of mil, remember food use of mil doesnt matter for the food market, it only affects farmer income
$65*35k=2.275m/turn
that means youd need ~15m turrets on 35k acres to go negative
but to make you have to sell a lot of food youd need a lot more than 15m turrets
the problem is i dont think theres a good way to force farmers to sell food while they go into stocking stage without screwing them up before that without new mechanics, ill post an example of a possible way to do it in another post
the thing about food peak is the biggest countries will always have the most change in how much food they switch from selling to stocking
thats what makes food prices go up more so than techers starting to stock
the farmers only need so much income for growing, expenses, tech and defence, after that they have no incentive to sell any, and farmers should have more income available for stocking before cashers
and with the tpt change tech should be lower earlier letting everyone dedicate portions of income to stocking earlier (if there isnt enough land and particularly expensive land to be grabbed)
right now cashers use about 5-10% of income buying food that is used each turn when stocking, for farmers to work like that you need to consider they are probably selling food for 80 at the at point so can afford perhaps 5% of that income as expenses
the problem is that fascism makes $25/acre with 0 tech assuming selling food at 30.08, if you sell it at 75 that drops to about $16, this situation isnt important though, its the tech one that matters
keep in mind the numbers i post usually exclude fixed $10/acre land costs so its $15 and $6 after that (i excluded them becasue they are the same for everyone so easy to remember and you have to assume a certain level of mil and alliance expenses anyway on top)
using after commision numbers here, just do price*(1/.94) for before commision
max bus res:
$91 @ 30.08
$74.5 @ 75
but what we really want is an intermediary level, ill use forgottens 150
150 bus res:
$61 @30.08
$47 @75
but that food use is just food your not producing not food you need to sell so the 30.08 number is bettr once your stocking
that means you still need $51 in expenses before you have to sell any food on a non cashing turns (cash vs csite vs explore is a seperate issue)
$14 extra cashing roughly
tyranny has PCI penalty, fascism has both probably because a massive pop penalty makes you a lot quicker to kill
to go negative you need a lot of mil, remember food use of mil doesnt matter for the food market, it only affects farmer income
$65*35k=2.275m/turn
that means youd need ~15m turrets on 35k acres to go negative
but to make you have to sell a lot of food youd need a lot more than 15m turrets
the problem is i dont think theres a good way to force farmers to sell food while they go into stocking stage without screwing them up before that without new mechanics, ill post an example of a possible way to do it in another post