Jun 22nd 2010, 15:41:31
Level 1:
Requirements:
Pass 8,000 acres
Pass 1 million NW
Attain 140 CS (40 BPT)
Level 2:
Requirements:
Pass 15,000 acres
Pass 2.5 million NW
Attain 160 CS (50 BPT)
Level 3:
Requirements:
Pass 25,000 acres
Pass 8 million NW
Attain 180 CS (60 BPT)
Restarts for each level:
Level 1 Restarts at:
3,040 acres, 3,000 unbuilt (with slider bars that let you choose where to put any 3,000 buildings except CS), 40 CS
30 mill cash, 50,000 oil, 100,000 bushels
150,000 military points
Level 2 Restarts at:
5,560 acres, 5,500 unbuilt (with slider bars that let you choose where to put any 5,500 buildings except CS),60 CS
60 mill cash, 100,000 oil, 200,000 bushels
300,000 military points
Level 3 Restarts at:
8,780 acres, 5,500 unbuilt (with slider bars that let you choose where to put any 8,700 buildings except CS),80 CS
120 mill cash, 200,000 oil, 400,000 bushels
750,000 military points
military points can be assigned as follows:
tanks = 4 points
jets/turrets = 2 points
troops = 1 point
this allows the country to assign their defense. no spies would be allowed to be made in this model. if they were to be allowed, they should be a hefty 6 point value, allowing a max of 50k spies on 3,000 acres, or 100k spies on 5,560 acres, or 125,000 spies on 8,780 acres (with no military in each case) allowing spies, would be nice for someone with tons of stock, who would just buy the military they needed, but wanted some sort of SPAL
so with 150,000 points, you could have:
10,000 tanks (40k points)
50,000 turrets (100k points)
10,000 troops (10k points)
and with 300,000 points, you could have:
20,000 tanks (80k points)
100,000 turrets (200k points)
20,000 troops (20k points)
and with 750,000 points, you could have:
25,000 tanks (100k points)
300,000 turrets (600k points)
50,000 troops (50k points)
so these are 3 simple levels, once you reach them, you cannot be dropped a level on that country. so a country at level 3, if nuked to 1000 acres, it will still be able to restart at level 3's restart level. the only exception could be, that if you drop your land, and your land drops below one of the levels, then your country will level downward, that could be up for debate though since that is a stonewalling tactic.
you will restart based on the level your previous country achieved. a level 3 that restarts will still not be at level 1 either, since the NW and CS levels will not have been met, so if they are killed again before hitting level 1, then they will restart at 4717 NW with 120(120) (see other thread discussion on turns you start with)
you will receive 10% of your bushels/cash/oil in addition to the bushels/cash/oil levels listed above
i don't think levels higher than what i stated should exist, as this is to just give you a somewhat basic restart, but add on to it, the stock you had on hand before you died in terms of cash/bushels/oil
no tech would be given. it would be assumed you can re-buy the tech you need with the cash give, production, and the extra cash/bushels you were given from your old country