Dec 20th 2010, 8:34:03
NBK has currently killed 70 more Sof countries, more than SoF has killed of NBK's.
Another ballpark indicator, is the 'Hits Per Kill' average..
They, who have the lowest numbers, will have the better chance of winning, because of the fewer wasted turns.
Currently, NBK's HPK is 201. SoF's is at 272.
Statistics now shown by Pang's crafty crew, will soon show the efforts from both sides of this war..
This NW Bull fluff, that a certain few people are not trying to be subtle about, who will likely continue to force feed their 1a practices down the throats of the FFA server, will need to go back to the game they are used to playing.
FFA participants will not succumb to such aggression that quite obviously wants to changes the dynamics of this server's character. There's delicate balance here, in FFA, that the alliance server can never enjoy. Quite frankly, the majority of the FFA server is NOT dominated by the cold hearted cut throat type of play, the 1a server is.
That is not to say, cold hearted cut throat type of play is a bad thing, or that should change, at the alliance side of the coin I speak. There, in 1a, the powers that rule the server basically enforce the rules they had dictated over, for years.
There also, is a balance, though weighted to the side of "NO MERCY"
This game IS different, yet it is the same. In alliance, 1 player, 1 country. Every turn played makes for a much more important result. Perhaps even 15 times more significant, than the play, on the FFA server.
I've played on both servers, but have been (for lack of a better word), 'bred' for the FFA game play dynamics.
For example if, in a hypothetical, where both clans are evenly matched in number of countries: They, who get's the first strike has an actual unknown advantage, depending on the builds of the opposing clan's countries build. The FS certainly doesn't guarantee the win of the FSer, but gives them a better chance of taking the advantage.
The rest, is prolly a very complex set of formulas and might well have been researched and informally analyzed, for years. Much of this, done, by the very players themselves, many of whom I've met over 10 years ago, from Disco, (the son of one of the first players to play the beta version of Earth 2025, created by Mehule Patel) to the countless others, people of whom I've played with and against, while they stayed in the dorms of universities around the world, or lived at home trying to graduate from high school.
I feel I can speak for FFA gameplay, when I say:
1.You kill more countries than your adversary,
2.a. You kill, using the most effective means,
b. having the most successful attacks,
c. using a minimum amount of turns for a maximum amount of damage AKA. HPK.... And...
d. unless there is a politically motivated cease fire, the winner of a war, in the Free For All server, will be the clan that loses fewer countries, thus killing more countries than the target clan.
Basically, nothing has changed here.. None of this is news to those who play counties in FFA..
Obviously there's rarely a perfectly matched clan base, so these numbers will vary, with numbers of members, and the effort that each expends in attacking and defending their 16.. Not to forget the follow up restarting of dead countries.. This, left up to the warring clan's discretion.
I will suggest, just like the L:L retal rule, the FFA does not recognize, and will not accept... Winning war via Net Worth is equally dodgy, and will never be accepted in the Free For All Theatre.
I'm sure, if NBK came to 1a and tried to shove FFA practices into the well oiled gears of what is, the Alliance server, NBK would be dissected and discarded as cannon fodder. This, would happen within the first weeks of any set...
"that's the way it is"
(Walter Cronkite)
That is all.
PreZ