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Dragon Game profile

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3712

Jun 4th 2011, 14:54:56

You Rep cashers our there... Specifically ones more in tune with netting...

For a country under say, 25K acres, what's the optimal BPT? For a while now, I've been playing mine at 100 BPT and I wonder if I'm spending too much time on BPT. Especially when I normally switch some to Theo later in the set.

80 BPT about right? 70? 3.726?

braden Game profile

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11,480

Jun 4th 2011, 15:01:07

I go 75bpt in just about every strat, all explore at least.

when you switch to theo, do you create military bases for reselling, or..? because if you do, then i'd say the hundred isn't too overboard

Bigwiggle Game profile

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1435

Jun 4th 2011, 15:02:09

If you're planning TMBR I think 100 is perfect .. all-x you could get away with 80-90 though
Wiggity

Pandora's Last Vikings | THE OMEGA

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Dragon Game profile

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3712

Jun 4th 2011, 15:13:07

Originally posted by braden:
I go 75bpt in just about every strat, all explore at least.

when you switch to theo, do you create military bases for reselling, or..? because if you do, then i'd say the hundred isn't too overboard


Jury's still out on that. Lately, I've been experimenting with Theos that are basically cashers except that when I switch Govs, I rebuild the acres as MB's to drop my PM some.

Guess I'll switch one to total MBR this set and compare.

Dragon Game profile

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Jun 4th 2011, 15:14:17

Originally posted by Bigwiggle:
If you're planning TMBR I think 100 is perfect .. all-x you could get away with 80-90 though


Just what I was looking for. Both you guys agree on 100bpt as a rep if I'm gonna switch to TMBR eventually. Thx.

Slagpit Game profile

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Jun 4th 2011, 15:30:01

If you're a casher, you shouldn't raise your initial bpt just because you're going to switch to TMBR eventually.

Dragon Game profile

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3712

Jun 4th 2011, 15:31:12

Originally posted by Slagpit:
If you're a casher, you shouldn't raise your initial bpt just because you're going to switch to TMBR eventually.


Care to clarify?

Jade Penn Game profile

Member
596

Jun 4th 2011, 16:53:05

It's fairly easy to figure out. How many buildings are you going to build the entire set? And to save me the time of looking it up for a rep casher how many CS do you need for 80 bpt, 90, bpt, 100, bpt and 110 bpt on a rep casher?

Pain Game profile

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4849

Jun 4th 2011, 16:58:33

non dict/theo its 5bpt per 20 CS. so 80 is 280CS 90 is 300 etc...
Your mother is a nice woman

Jade Penn Game profile

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596

Jun 4th 2011, 17:00:45

for example on a Theo it takes 124 CS for 50bpt and 209 CS for 80bpt lets say Your going to build on 25k acers without rebuilds. To build 25k acers at 50BPT it takes 500 turns so thats 500 plus the 124 turns for building CS for a total of 624 turns to build your land. To build 25k acers at 80BPT it takes 312 1/2 turns plus the 209 turns to build the CS for a total of 521 1/2 turns. I know Someone is going to say I counted the CS twice but it does not make much difference, its close enough. So you save over 100 turns with 80bpt than you would with 50bpt.

Edited By: Jade Penn on Jun 4th 2011, 17:05:01
See Original Post

Jade Penn Game profile

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596

Jun 4th 2011, 17:21:21

What slagpit was taking about is that sometimes you can gain more by adding more BPT right before you do your convert rather than at the start of the set. The reason for this is not the turns/time saved but what else you get using those turns. If you add the BPT after your a big as a casher or a farmer you gain that bigger amount of cash or food while using those turns to up your BPT. If your a techer before the switch you should add all the BPT at the start.

Azz Kikr Game profile

Wiki Mod
1520

Jun 4th 2011, 17:22:54

pain, 80bpt for non dict/theo is 300 cs.
80bpt-5bpt base=75bpt from cs
75bpt*4cs per bpt=300cs

:P
close though!

Dragon Game profile

Member
3712

Jun 4th 2011, 17:24:14

Thanks JP. That explains Slag's statement (I think).

Thing is though, you're gonna lose 14% of what you gained during those last minute CS turns right before you convert (if you're changing govs).

Rockman Game profile

Member
3388

Jun 4th 2011, 17:31:41

The way LaF does it is that cashers stockpile by cashing turns therefore don't switch to TMBR. Farmers stockpile by building CS, so farmers do switch to TMBR. And neither starts dropping stockpile until the last week of the set.

Jade Penn Game profile

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596

Jun 4th 2011, 17:38:25

in your case Dragon you would switch gov's then add the CS before rebuilding.

Dragon Game profile

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Jun 4th 2011, 17:41:04

Originally posted by Jade Penn:
in your case Dragon you would switch gov's then add the CS before rebuilding.


gotcha.


I guess I should just do a Theo start on any country I want to end up as a Theo rather than the whole conversion thing. I just don't feel like I'm any good at Theo starts.

Jade Penn Game profile

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596

Jun 4th 2011, 17:43:12

PS. Theos make great cashers also. Theos are not just for teching, reselling, and destocking. Theo indys do very well first half of a set too.

Jade Penn Game profile

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596

Jun 4th 2011, 17:45:14

just don't do a theo farmer or oiler. LOL

Dragon Game profile

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3712

Jun 4th 2011, 17:48:07

Originally posted by Jade Penn:
just don't do a theo farmer or oiler. LOL


Kinda like a Commie Casher or MBR. Gotcha.

Jade Penn Game profile

Member
596

Jun 4th 2011, 17:54:29

actually a well played theo farmer can make a good figher but a casher is a beter choice as you do need to sell your food on the public market. Over the long haul the farmer does not keep up with casher for netting.

Walding Game profile

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818

Jun 4th 2011, 18:53:05

550 for those just in case times

Slagpit Game profile

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Jun 4th 2011, 19:39:24

Well it actually does somewhat for cashers.

diez Game profile

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Jun 5th 2011, 1:24:29

Originally posted by Jade Penn:
actually a well played theo farmer can make a good figher but a casher is a beter choice as you do need to sell your food on the public market. Over the long haul the farmer does not keep up with casher for netting.


any theo wont be a good fighter, they're a good missle dump.

Jade Penn Game profile

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596

Jun 5th 2011, 2:04:43

LOL, true they do get missles thats way they tend not to get killed as fast.

Bsnake Game profile

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4287

Jun 5th 2011, 5:21:47

trust netters to talk about running theos and cashers in the same sentance...

keep running those rep cashers as killers,lover seeing that little "R" in the country list....

its almost like taking candy off a baby... expect babies have a better grip ;)
<bsnake> 68,270,386 turrets whats that in NW??
<Crippler> 115m NW
<Bsnake> 38 mill NW nub... thanks for your netting advice.. Stick to killing nub

Jade Penn Game profile

Member
596

Jun 5th 2011, 14:45:18

non dict/theo numbers approx. To build 25k acers not counting rebuilding acers.

50bpt - 680 turns used
60bpt - 637 turns used
70bpt - 618 turns used
80bpt - 613 turns used
90bpt - 618 turns used
100bpt - 630 turns used
110bpt - 648 turns used

If your not going to be rebuilding the numbers show that around 80bpt would be about right. I'd guess if your rebuilding 90bpt might work beter even though most of the extra CS for the rebuild should be built later while stocking and you should be higher than the 110bpt for the rebuild.

Havoc Game profile

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4041

Jun 5th 2011, 16:11:07

I usually go 85~.
Havoc
Unholy Monks | The Omega

CX LaE Game profile

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Jun 5th 2011, 18:33:23

If I'm going all-x Rep, I get to a 85 bpt early then expand to 23-24kA. After that Ill budget the CS I need to get to a ~200 bpt post-Theo switch then cash turns until I have to build CS. Then switch
LaE | Monks | NA
Since 1999