Aug 16th 2011, 12:11:01
I personally like them.
I think it helps those players who can't play all the time, or the more casual players to give them some advantage for not hugging their country.
It incorporates an element of strategy on how you play your turns daily, and makes you plan your turn storage to maximise growth or attack runs. Along with market times, foreign aid times and planned strike times, we're juggling a subtle aspect of the game, let alone juggling it with bonuses. There's a lot of tactical play in this during war too.
The free turns are a significant contribution to our net worth too. Playing once a day, is still 360 turns or up to 4 days ahead of schedule on whatever you are trying. We're playing around 4500 turns a round in alliance, so that is a substantial amount adding to our score or contributing to a war.
So I don't really think you should try and lose it. Maybe improve it ;OD
I think it helps those players who can't play all the time, or the more casual players to give them some advantage for not hugging their country.
It incorporates an element of strategy on how you play your turns daily, and makes you plan your turn storage to maximise growth or attack runs. Along with market times, foreign aid times and planned strike times, we're juggling a subtle aspect of the game, let alone juggling it with bonuses. There's a lot of tactical play in this during war too.
The free turns are a significant contribution to our net worth too. Playing once a day, is still 360 turns or up to 4 days ahead of schedule on whatever you are trying. We're playing around 4500 turns a round in alliance, so that is a substantial amount adding to our score or contributing to a war.
So I don't really think you should try and lose it. Maybe improve it ;OD
Edited By: koonfasa on Aug 16th 2011, 12:23:09. Reason: Most of all,
Back To Thread
See Original Post
Back To Thread
See Original Post