Aug 6th 2013, 4:35:09
My take (I may have misinterpreted some of the changes).
1a) Penalising fast hitting is lame.
1b) Penalising good players is lame. This encourages lemmings. Lemmings are lame. Good players will stop spending time and effort building a decent country when they realise it can be easily ground down with lemmings.
2a) Good change.
2b) Let's see how this goes.
2c) SPAL's are getting ridiculous. Increasing minimum success rates exasperates the problem. Lame. Ideally, MORE failures are required to keep spals in check. Destructive ops are overpowered. eg, a 20k acre country should not be able to lose 6k buildings to 25 destructive ops from a 6k acre country (as happened to me this reset) despite having similar spals. Ridiculous.
In general, these changes tend to pander to mediocre players/alliances. Rubber band FTL.
1a) Penalising fast hitting is lame.
1b) Penalising good players is lame. This encourages lemmings. Lemmings are lame. Good players will stop spending time and effort building a decent country when they realise it can be easily ground down with lemmings.
2a) Good change.
2b) Let's see how this goes.
2c) SPAL's are getting ridiculous. Increasing minimum success rates exasperates the problem. Lame. Ideally, MORE failures are required to keep spals in check. Destructive ops are overpowered. eg, a 20k acre country should not be able to lose 6k buildings to 25 destructive ops from a 6k acre country (as happened to me this reset) despite having similar spals. Ridiculous.
In general, these changes tend to pander to mediocre players/alliances. Rubber band FTL.