Jan 29th 2014, 3:56:58
My take on this:
1. There are better ways to deal with tech leeching. Change how tech allies work. Multiple suggestions were made. (A) Teching player gains TPT from tech allies instead of giving tech directly to allies, or (B) Tech received from tech allies is multiplied by your (Labs/Land) ratio, this is a one line code change.
2. Grabbing is now easier, so is retalling. Jets demand will go down, turrets demand will go up. It will not change demand for military units on the whole, and Commies retain their status quo. Oil prices will go down. Grabbing now becomes a simple math equation instead of a risk vs reward situation of whether to spy the allies of a player.
3. Techers gain benefit from having more turns to tech with less spying required.
I don't agree with this change, when there are alternatives available to fix tech leeching.
1. There are better ways to deal with tech leeching. Change how tech allies work. Multiple suggestions were made. (A) Teching player gains TPT from tech allies instead of giving tech directly to allies, or (B) Tech received from tech allies is multiplied by your (Labs/Land) ratio, this is a one line code change.
2. Grabbing is now easier, so is retalling. Jets demand will go down, turrets demand will go up. It will not change demand for military units on the whole, and Commies retain their status quo. Oil prices will go down. Grabbing now becomes a simple math equation instead of a risk vs reward situation of whether to spy the allies of a player.
3. Techers gain benefit from having more turns to tech with less spying required.
I don't agree with this change, when there are alternatives available to fix tech leeching.