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Xinhuan Game profile

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Jan 29th 2014, 3:56:58

My take on this:

1. There are better ways to deal with tech leeching. Change how tech allies work. Multiple suggestions were made. (A) Teching player gains TPT from tech allies instead of giving tech directly to allies, or (B) Tech received from tech allies is multiplied by your (Labs/Land) ratio, this is a one line code change.

2. Grabbing is now easier, so is retalling. Jets demand will go down, turrets demand will go up. It will not change demand for military units on the whole, and Commies retain their status quo. Oil prices will go down. Grabbing now becomes a simple math equation instead of a risk vs reward situation of whether to spy the allies of a player.

3. Techers do not actually gain much benefit from having more turns to tech with less spying required. The loss of tech from having no tech allies is counteracted by having more teching turns, so I do not expect techers to have any change in status quo either. Essentially, only tech starts just got worse by a tiny bit.


I don't agree with this change, when there are alternatives available to fix tech leeching.

Edited By: Xinhuan on Jan 29th 2014, 4:05:26
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