Jul 31st 2016, 3:44:58
Lets say you assume someone will not be online to play turns and items on the market won't be returned to suddenly cause a surge of army.
If you just did an op on someone, and you calculated the exact numerical number needed to theoretically break someone, how much extra gain do you add to make sure you succeed? i.e. all bonuses taken into account such as 50% extra planned strike, 25% extra Dict, -10% Rep, Research Bonus, all the mil hit points, etc.
I've had times were I do just a bit higher than the theoretical and for it not to work. Not sure why. Maybe he was online and played turns. Maybe things got returned from market. So now I put a healthy 5-10% margin on top of the theoretical number to make sure the strike goes through, but its wasted troops and wasted oil. Ideally I'd like to cut it slimmer and be more efficient. What is your 'fudge' factor?
If you just did an op on someone, and you calculated the exact numerical number needed to theoretically break someone, how much extra gain do you add to make sure you succeed? i.e. all bonuses taken into account such as 50% extra planned strike, 25% extra Dict, -10% Rep, Research Bonus, all the mil hit points, etc.
I've had times were I do just a bit higher than the theoretical and for it not to work. Not sure why. Maybe he was online and played turns. Maybe things got returned from market. So now I put a healthy 5-10% margin on top of the theoretical number to make sure the strike goes through, but its wasted troops and wasted oil. Ideally I'd like to cut it slimmer and be more efficient. What is your 'fudge' factor?