Sep 8th 2018, 5:36:26
people can always topfeed
by which i mean grab with the intent of benefiting after a limited amount of allowed/expected retals
who has what land/networth isnt really relevant
dict gives bonus buildings, and even in an even trade it slows people down versus just grabbing bots, dict also gives mil bonus which creates efficiencies except in min jets send for ghosts
tyranny gives bonus land and means topfeedings possible even when your slightly bigger in land than your target
demo gives slightly higher mil strat
being a topfeeder almost always means you grow slower meaning you can afford to have higher mil strat and weaps further allowing you to come out ahead in exchanges
topfeeders often cant even build a full grab in one days turns meaning they can do almost all their hits with ps which not only increases gains by 50% but mil strength, the only downside is you need to send more jets for ghosts
topfeeders can relatively easily double up mil strength with o allies given they are costing o allies very little and can to some degree give everyone a shot at using the jets at least for important hits
topfeeders have a lot more of their networth dedicated to single hits, appropriate techs, less land, which could be as much as 20-30m nw difference later on, this gives the topfeeder nw room to buy enough jets to break anything get to a good relative nw and ironically be safer the less defence they have
since to do a retal for good ghosts the grabbed target will often end up much higher in nw getting poor returns on the retal
to avoid that you either need to run dedicated retallers, which still wont come out equal, might get most of the land back to the target if you two step them but even if it gets the netter back to par, which it wont, means the tag is still coming out way behind
farming bots is pretty easy, landtrading was much harder, old midfeeding was harder than both, old bottomfeeding varied, the main difference i remember was having to diffuse and get sdi mainly, but topfeeding is also pretty easy, incredibly simple if you dont try to benefit as much as possible, its almost suiciding lite screwing with whichever netters you choose and letting the others outcompete them, but the main difference is topfeeding is a losing strategy
maybe in solo servers people have won by topfeeding, but even a lot of the ttr c/i bully style countries are probably trying to midfeed or doing stuff in express where you happen to be higher in nw than your targets due to play time differences more than anything else
theres just too few sides now to have good wars, too few allies to call in to balance things, too few groups that can realign and change sides as things get unbalanced, too few opportunities for non total wars, too hard to balance even wars
most people wont tolerate being farmed, without either trading or bot farming or both wed probably see a lot more people quitting from farming, or suiciding then netters quitting
policy dispute can be a real issue but quite often it was just an excuse
theres so many changes that seem like a good idea but cause problems, fs's are way too overpowered with more turns and 3% readiness so wars became less fun being over quicker
then restart bonuses came in which changes some of it but has made suiciding way easier, quite often leading to people who lose too quick uneven wars going suiciding instead of trying to come back
i havnt followed many wars lately but i dont remember come back wars for years, but it used to be quite common one side would lose all mids the others all tops and then it would swing one way