Apr 26th 2010, 15:11:57
No offense gregg, but I'd suggest playing a bit longer before trying to come up with ways to improve the game. The critiques of your idea are spot on in so much as that it would create lots of unintended side effects that would make it easily abused by the larger commies in the game. If a C/I could gain mil/NW/multipliers from grabs, there would be no incentive for them to do anything but GDI farm small players that can't retal and watch the NW stock up - and if you introduced ghost NW/multipliers, they would do the same, then make one ginormous grab at the end....this would result in the top 10 farming the rest of the server for the set, creating a NW gap and shorting the market of Food/Tech/Oil. I think you would also see much lower final NW's, as the strats that don't develop until mid or end set (Casher/Farmer) wouldn't have the chance to stock nearly as much goods for a final buy up.
For the record though, you ARE on the right path with your thinking about all-x being more lucrative than grabbing (although this is ONLY in Express)...I will batch explore in Express and beat just about any grabbing based strat folks could come up with. It's not because grabbing isn't lucrative in the game though, it's because with the ability to store 300+ turns, batch exploring takes on a whole new level. One can easily reach 15k or 16k acres with batch exploring on this server, and still have 24 hours of nothing but cashing turns (assuming not getting suicided).
You're at least somewhat wrong that endlessly selling troops is the key to victory in Express. From what I've seen, it's generally either a Casher or Techer/Reseller that ends up winning the set - neither of which rely on selling their own production of troops until perhaps the last 24 hrs of the set.
I guess the lingering question though is....how come you hate netters so much? Have you just not played long enough to realize that the game is about BOTH war and netting, not just outright war...or have netters just always grabbed you endlessly due to your usually low defenses and hard-on for suiciding them? The more you get into the formulas of the game, the more apparent it becomes that BOTH approaches are equally feasible, and at least imo, the obvious conclusion is that the game is built to allow you to play it the way you enjoy.....be that warring, netting, or a mix of the two.
Edited By: NOW3P on Apr 26th 2010, 15:15:02