Feb 2nd 2016, 18:25:12
"Warfare is the primary method of achieving greatness and attaining recognition among your opponents." Earth Empires Creators
Express has currently lost this fundamental core value of its reason for existence.
Success is measured in net worth alone, without regard for how the net worth was attained. Players can and do "win" without ever engaging in a single act of war. Players routinely "win" with their only act of warfare being attacks on countries which are paralyzed by their own incompetence.
Players make the top ten preying on bots and noobs. Warriors are derided as "suiciders" and cashers praised as "champions". Mr Ford describes Express as a "netter's server". In other words, greatness is measured by netting not by warfare.
This decadent state of affairs is not how Express was intended.
The current rule set is slanted heavily, mightily, abusively toward netting without opportunity for what the game's creators said was to be the primary method of attaining greatness. The PRIMARY method.
A history of how this masterful war game devolved into digital monopoly is beyond the scope of this post.
Suffice it to say that rampant cheating and random acts of violence combined to spur the creation of a stiflingly secure GDI. Any suggestion that GDI be changed is met with horrified expressions of "oh, I might be killed randomly!" and accusations of wanting to "suicide" against more successful players. However, GDI evolved because of the cheating and the randomness of war. The current GDI rule set is the result of reasoned decisions by people who love the game. Those people based on their experience rightly believed that creating security for the netters was worth sacrificing creativity among the warrior class. Therefor, I have come to believe that attempts to change GDI may be misguided.
GDI should not be changed.
the Temple rightly states that there is no possible disadvantage to joining GDI. As I have considered this wise man's simple truth, the cure to what ails our beloved game became clear. We can not change the security blanket that is GDI but we can and must empower those who dare the risk of not joining the numbing collective. If one is willing to engage in full blown Express as it was intended with its threat of random violence and instant annihilation, with the dread one feels when turning on their computer after being gone for four hours wondering what villainy has befallen their country, there should be some reward for running that risk. Risk taking deserves reward. That is a fundamental rule of life, economics and gaming. It is a self evident truth that does not brook contention.
The issue then arises as to the nature and extent of the reward for daring the fearsome risk of not joining GDI.
I suggest the following upon clicking a button that reads "I choose not to join GDI"
1) 5 extra turns per hour awarded on the hour
2) 3 free government changes without revolution
Some netters may well choose not to join GDI in return for the extra turns and opportunities created by government changes but I think most will continue to opt for the safety of GDI where they need not bear the cost of troops, tanks and missile defense. Warriors, risk takers and hard core gamers will assume the awful risk of individual vulnerability in exchange for enhanced opportunity.
These changes can help us ensure that our creators' vision that "warfare is the primary method of achieving greatness" is preserved.
"Warfare is the primary method of attaining greatness" Earth Empires Creators
Express has currently lost this fundamental core value of its reason for existence.
Success is measured in net worth alone, without regard for how the net worth was attained. Players can and do "win" without ever engaging in a single act of war. Players routinely "win" with their only act of warfare being attacks on countries which are paralyzed by their own incompetence.
Players make the top ten preying on bots and noobs. Warriors are derided as "suiciders" and cashers praised as "champions". Mr Ford describes Express as a "netter's server". In other words, greatness is measured by netting not by warfare.
This decadent state of affairs is not how Express was intended.
The current rule set is slanted heavily, mightily, abusively toward netting without opportunity for what the game's creators said was to be the primary method of attaining greatness. The PRIMARY method.
A history of how this masterful war game devolved into digital monopoly is beyond the scope of this post.
Suffice it to say that rampant cheating and random acts of violence combined to spur the creation of a stiflingly secure GDI. Any suggestion that GDI be changed is met with horrified expressions of "oh, I might be killed randomly!" and accusations of wanting to "suicide" against more successful players. However, GDI evolved because of the cheating and the randomness of war. The current GDI rule set is the result of reasoned decisions by people who love the game. Those people based on their experience rightly believed that creating security for the netters was worth sacrificing creativity among the warrior class. Therefor, I have come to believe that attempts to change GDI may be misguided.
GDI should not be changed.
the Temple rightly states that there is no possible disadvantage to joining GDI. As I have considered this wise man's simple truth, the cure to what ails our beloved game became clear. We can not change the security blanket that is GDI but we can and must empower those who dare the risk of not joining the numbing collective. If one is willing to engage in full blown Express as it was intended with its threat of random violence and instant annihilation, with the dread one feels when turning on their computer after being gone for four hours wondering what villainy has befallen their country, there should be some reward for running that risk. Risk taking deserves reward. That is a fundamental rule of life, economics and gaming. It is a self evident truth that does not brook contention.
The issue then arises as to the nature and extent of the reward for daring the fearsome risk of not joining GDI.
I suggest the following upon clicking a button that reads "I choose not to join GDI"
1) 5 extra turns per hour awarded on the hour
2) 3 free government changes without revolution
Some netters may well choose not to join GDI in return for the extra turns and opportunities created by government changes but I think most will continue to opt for the safety of GDI where they need not bear the cost of troops, tanks and missile defense. Warriors, risk takers and hard core gamers will assume the awful risk of individual vulnerability in exchange for enhanced opportunity.
These changes can help us ensure that our creators' vision that "warfare is the primary method of achieving greatness" is preserved.
"Warfare is the primary method of attaining greatness" Earth Empires Creators