Apr 3rd 2024, 18:03:21
How do you negotiate with a group of players who doesn't care about TNW and thinks that it's fun to kill you?
Let's suppose that all clans cared about their TNW. In that case, we could consider war to be the last resort when diplomacy fails because both involved clans will ultimately lose NW from their war. War could be a tool for smaller clans to stop larger clans from bullying them: "if you landgrab us too much then we'll make sure that both of us lose".
Let's again suppose that all clans cared about TNW. We could also consider war to be a risky strategy that some clans use in an attempt to gain TNW. Consider a larger clan doing a landgrab FS of sorts against a small clan. Perhaps the smaller clan could ruin a few of the attacking countries, but maybe the larger clan gains overall. In this case, we would say that the smaller clan needs to recruit more members or they need to form defensive alliances with other clans.
Now let's suppose that all clans do not care about TNW. What is the purpose of war? Well, there is no purpose. War is fought for the sake of fighting war. Isn't the problem with this environment obvious?
Yes it's quite obvious, and clan GDI remains the only real answer for those who only want to net and not deal with those who just want to kill them for fun. Just let people play how they want. People's only real opposition to it was that it stops them from griefing whoever they want and it has no other negative side effects. IMO admins need to decide if they want to have organized griefing or not and act on it. Also most of the server supports it and finds the current setup to be stressful and not fun.
Reap what you sow.....ClanGDI is an out for alliances such as yours to avoid the consequences of bad diplomacy, quite the opposite of what this game is about, if you want to play Farmville, get Farmville.
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