Originally
posted by
sfbob:
Originally
posted by
BlackHole:
I should add this - what's the alternative?
Before The Resistance, if I'm not mistaken, Darkness would simply hit/kill any individuals or small groups that decided to attack literally anyone on the server. That was how they found their combat.
Here's the problem. That just runs the small guy/new players away.
What you're left with is a warring group of people looking for a fight, but not willing to fight anyone who has been around for awhile, which is 90% of team server. 90% of the server not wanting to fight, partly cause they'll get wrecked by Darkness if they do. And 10% of new people/small people never standing a chance, playing a round, and leaving, cause that wasn't fun.
That's what I'm trying to solve with The Resistance.
Alternatively you could play express until you get good, then ask to join / get asked to join a tag in Team or start your own tag that isn't full of suiciders and forum crybabies. I know you've not been around long enough to know but the last time someone tried to impose their will on the netting teams it didn't end well for them and we'll do the same to you guys if we have to. Getting killed again and again, set after set gets boring quickly as you'll find out.
See I gotta be honest. This post pisses me off a bit.
In fact, a lot of the replies here do.
Yes, I realize in the last 10 years ya'll have been playing the game I'm probably not the first one to have the idea of forcing action. There are only so many things you can do in this game, so I'd imagine everything has been tried.
I also take issue with the words suiciders and forum crybabies.
1. No one is trying to suicide fluff. If you didn't notice, The Resistance had built up a bunch of strong countries and we warred our best.
2. No one is fluffing crying. So stop with that bullfluff.
I also take major issue with the threats 'we'll do the same to you, over and over again'.
Yea - I get it. Ya'll have been doing this a long time, and have some pretty sophisticated tools to use to your advantage. My crew doesn't have access to IRC bots that tell us when attacks are occuring, texts our phones, or auto calculates breakpoints.
But let's tone down the bravado a bit here. You can be good, without being an asshole. And you're really pushing that line, I think.
And if you think for one moment that your threats are going to scare me off whatever plan I come up with next, you're mistaken. I don't care how many times I get smashed, I like the challenge.
The purpose of me joining Darkness in alliance is two fold.
1. I was invited. Players were being nice to me, and I thought it'd be fun. I enjoy the game and I enjoy building friendships.
2. I figured the best way to beat my enemy is to learn how they are beating me. What better way than to roll with them a few rounds and learn how they do it. It won't hurt.
But any of you who think I'm just rolling over and surrendering because I joined up with them in alliance hasn't been paying attention.
My issues with them are on team. And my goals are on team. And I haven't wavered from those goals.
So send your fluffing kill runs. Let me get some practice in against that fluff. And get ready to run it back again next round, cause I'm not going anywhere.