Verified:

lincoln

Member
949

Feb 14th 2011, 17:36:25

in order to balance the rules between those who net by cashing, teching or farming and those who net by LG and spy ops

1) the equivalent of having only 120 spy ops is to limit techers to only 120 researches per day

of course if you did that all the techers would quit
and the game would be an unrecognizable shadow of itself

2) the equivalent of only being allowed five PS in a two hour period is a rule which forbids more than five cash operations in any two hour period. you can do as many as you want but only five every two hours

of course if you did that all the cashers would quit


3) the equivalent of not being able to hit anyone new in the last six hours is a rule which bans the use of the private market in the last six hours

some would go nuts if you imposed that rule

4) the equivalent of not being able to drop land for 24 hours would be a requirement that you had to wait 24 hours before you could sell anything you produced on the public market

again repercussions to the game would be staggering



do not wonder why you have a hard time attracting war gamers to express when all the artificial restrictions are imposed on them and none on the simcity players

Edited By: lincoln on Feb 14th 2011, 18:56:15
See Original Post
FoG

MorTcuS Game profile

Member
1133

Feb 14th 2011, 17:46:31

lol u cant limit the tech per day omg. express is almost fine like it is, it just needs to lose gdi.
174099715 (not in use)

Steam : wargasm1

TNTroXxor Game profile

Member
1295

Feb 14th 2011, 18:53:46

Shut up MorT. The GDI was a collective effort from alot of people to get it where it is today.

Originally posted by JJ23:
i havent been deleted since last set

Jeremy Game profile

Member
179

Feb 14th 2011, 19:01:31

I'm not a fan of the 120 spy op limit per day, but everything else in express right now is fine IMO.

Ivan Game profile

Member
2368

Feb 15th 2011, 0:04:57

"in order to balance the rules between those who net by cashing, teching or farming and those who net by LG and spy ops"

LOL I here by pronounces lincoln the dumbest earther ever, and that actually says a lot

lincoln

Member
949

Feb 15th 2011, 1:02:22

ivan

still crying, moaning, weeping over getting killed last set?
i agree with the suggestion your name appear in bright pink font.

FoG

mrford Game profile

Member
21,378

Feb 15th 2011, 1:11:56

In all honestly Gregg, that's not how this game works. It never has and probably never will. You can either net or war. You can not be competative in one while also doing well in the other arena.

That is kind of one of the alures of this game in my opinion. I kinda see what you are trying to get at, however this goes against your stated goal of trying to develop a ruleset that appeals to the widest group of people.

I really do not see many people that would like the changes proposed in this thread.
Swagger of a Chupacabra

[21:37:01] <&KILLERfluffY> when I was doing FA stuff for sof the person who gave me the longest angry rant was Mr Ford

lincoln

Member
949

Feb 15th 2011, 3:11:24

hmmm
rhetorical devices may not be the ticket on this forum

i am not actually advocating these changes
i am merely pointing out these rules are as ridiculous and restrictive as their equivalents

All we are saying is "give war a chance". Lenin


Edited By: lincoln on Feb 15th 2011, 3:26:43
See Original Post
FoG

Warster Game profile

Member
4172

Feb 15th 2011, 5:28:58

LOL I'm so not going to get involved in this thread
FFA- TKO Leader
Alliance- Monsters

MSN
ICQ 28629332

NOW3P Game profile

Member
6503

Feb 15th 2011, 15:59:03

Why is it that gregg just can't wrap his head around the fact that the developers are never likely to implement regular harmful spy ops as a netting strategy?

Does anyone else have trouble understanding this concept?

lincoln

Member
949

Feb 15th 2011, 17:35:30

slagpit has shown himself to be open to well thought out and carefully presented ideas.

here are two more

----------------------------------------------------

i want to lay out an idea given to me in a private post even though i can not claim it as my own, and the author apparently seeks anonymity
for some reason those who disagree with me post publicly, those who agree with me send me private posts((

the idea helps techers, spiers and the server in general


the volume of spy tech is minimal at best because of the lack of ops, the low beneficial yield and the problem of spy DR
we could increase demand for this tech and thus help techers by allowing spy tech to increase the number of spy ops available
spy tech could also increase the yield from a beneficial spy op

if these changes are implemented the demand for spy tech should rise rapidly

another option would be to have a choice of what you want your spy tech to do
at the start of the set you could select whether you want spy tech to increase the number of spy ops, the size of your force or the yield from your beneficial spy ops

________________________________________________________________________________

on primary you can use 100% of your turns as spy ops
100%
100%

on this server under optimized strategies you can only use 1/6

the reason for the ban is the threat of suiciders hurling 120 spy ops at top ten players
apparently the fact that very few of the ops beat spy DR was not enough
so a limit had to be imposed

i can actually understand that
no one wants Ivan openly weeping bloody tears that he got spied on 80 times

The limit though should be specifically addressed to the problem.
The problem is not too many spy ops, it is too many spy ops directed at one country
impose the ban on the number of ops that one country can direct at another.
With the recent change in the spy DR rule, there is no reason for a legitimate beneficial spy country to spy on another county more than 25 times in 24 hours.
impose the ban on country to country spy ops, not on spy ops in general

the number of spy ops per day should be returned to the old 200
but the number of one to one ops should be 25

------------------------------------------------------------

thx again slagpit for your consideration



Edited By: lincoln on Feb 15th 2011, 17:37:35
See Original Post
FoG

mrford Game profile

Member
21,378

Feb 15th 2011, 17:38:52

You flippin broke the tables

I refuse to read your post because you did.
Swagger of a Chupacabra

[21:37:01] <&KILLERfluffY> when I was doing FA stuff for sof the person who gave me the longest angry rant was Mr Ford

Helmet Game profile

Member
1344

Feb 15th 2011, 18:40:54

Your first post just seemed like gibberish to me, but I think the last one has decent ideas.

Deerhunter Game profile

Member
2113

Feb 16th 2011, 13:17:22

Lincon, great job and you speak for most players in the server IMO. I agree with you on almost everything. However, the reason players in the top 10 were getting hammered by those spy opps was because MANY of them were running countries with almost NO spys. By having the ability to hurt their top 10 chances with spys it forces them to keep a min level so diminishing returns take place.

If you guys continue down to path to hugging trees you will also continue to take the excitement out of this game. Its getting boring. And the 6 hour rule is total garbage. Even if someone is not suiciding they might want to grab a stocked country. Your rule prevents that. At least consider changing that rule to a 2 hour time limit.
Ya, tho i walk through the valley of the shadow of death,
I shall fear no retals,
Cause i have the biggest, baddest, and toughest country in the valley!

Helmet Game profile

Member
1344

Feb 16th 2011, 18:02:13

Originally posted by Deerhunter:
However, the reason players in the top 10 were getting hammered by those spy opps was because MANY of them were running countries with almost NO spys. By having the ability to hurt their top 10 chances with spys it forces them to keep a min level so diminishing returns take place.

If you guys continue down to path to hugging trees you will also continue to take the excitement out of this game. Its getting boring. And the 6 hour rule is total garbage. Even if someone is not suiciding they might want to grab a stocked country. Your rule prevents that. At least consider changing that rule to a 2 hour time limit.


I don't agree with that at all. Every round that I'm top ten I get a hundred spy ops done against me. Last set I had 550K spies at the end and the spy ops just kept coming. The set before I had around 425k and got hundreds of ops done on me.

I also like the express, even though I don't even usually enjoy netgaining. I certainly wouldn't say that lincoln speaks for "most" players. I don't see that much support at all for his posts.

lincoln

Member
949

Feb 16th 2011, 19:16:48

[quote poster=Helmet; 7540;

I also like express, even though I don't even usually enjoy netgaining. [/quote]

he obviously assumes this "the netgaining server"
he is correct in that assumption

what i need to know is why?

why is the fastest turning server the netgaining server?
netgaining does not require speed, nor reaction to fast changing circumstances, nor finding vulnerable targets who just jumped.
net gaining is slow methodical planning
essentially make two decisions, what gov type and what strat and ride it out from there
that is why netters do not think much of winning this server
it does not bring to fruition long-ago methodical plans like the other servers do
which is why they play for a little while and then quit because there is no challenge
for example enshula

why is the server that should have the most military action the one that has a "standard" gov type strat of an H casher according to slagpit?
why is the server that should be the most attractive to people who like martial simulations the one that enshula calls "the all-x server"
why is the server that could be the entry portal for war gamers, the one where people who do not care about this server practice their netting for other servers?




if i can get an explanation as to why what should be the fast paced military action server is actually geared toward allx netters who consider it a "nothing little server", then i get to the root cause of these bothersome silly rules.

i suspect that the answer is we do not want anyone to get killed on this server
you saw what happened when ivan got killed last set
he cried like a school girl, like an abandoned puppy, like a pilgrim at the wailing wall
so we put in all the restrictions to make sure that military powers are emasculated
in seeking to protect the weak with DR etc, you fundamentally changed the game for the worse





Edited By: lincoln on Feb 16th 2011, 19:51:36
See Original Post
FoG

Warster Game profile

Member
4172

Feb 16th 2011, 20:12:50

lincoln you are the last person who should say anything about people crying about getting killed
FFA- TKO Leader
Alliance- Monsters

MSN
ICQ 28629332

lincoln

Member
949

Feb 16th 2011, 20:30:38

i have never cried about getting killed
never

FoG

lincoln

Member
949

Feb 16th 2011, 20:31:46

i have objected to people cheating but that is entirely different

if you can not understand that
you probably do not the difference between your and you're
FoG

mrford Game profile

Member
21,378

Feb 16th 2011, 21:13:07

In your opinion. They changed the game for the worse in your opinion.

You seem to keep leaving that small tidbit out.
Swagger of a Chupacabra

[21:37:01] <&KILLERfluffY> when I was doing FA stuff for sof the person who gave me the longest angry rant was Mr Ford

NOW3P Game profile

Member
6503

Feb 16th 2011, 21:31:07

As the rest of us are blathering idiots who have no comprehension of how this game works, gregg is the sole and definitive authority on user interaction - his enjoyment of the game is the sole demographic for everyone else's game play, as well.

lincoln

Member
949

Feb 16th 2011, 21:35:15

demographic??

is that belgian for determinant?
FoG

Warster Game profile

Member
4172

Feb 16th 2011, 21:36:08

And what's the difference between lae killing runs and troublemakers???

Or the people who are now hunting troublemaker countries ???


You haven't said a word about that, yet when lae targeted you, you were all over the board about their cheating

Also I would like to point out that not everyone that plays this game is from a english speak country,

Keep the insults up and ill edit your posts, because I'm sick and tired of seeing you posting ideas that either start with an insult of a player or end with one

Post your ideas but keep the insult crap out of it

FFA- TKO Leader
Alliance- Monsters

MSN
ICQ 28629332

lincoln

Member
949

Feb 16th 2011, 21:40:20

i have deliberately stayed out of the troublemaker scenario
true

my problem is with institutional cheating
i made that clear
over and over
LaEx was institutional cheating
the troublemakers are three guys

i do not need to get involved with every little squabble on this server
FoG

NOW3P Game profile

Member
6503

Feb 16th 2011, 21:45:03

What is the difference between 4 guys from LaE, and 3 guys from SoF?

I think they cut off the viagra supply at the old folks' home cuz y'all were gettin too rowdy, so you got a hard on from LaE instead.

Helmet Game profile

Member
1344

Feb 17th 2011, 0:16:57

Lincoln: Simple, I feel way less attached to a country I have only played for 4 days vs my alliance server country (for example). I don't like to put a bunch of effort and time in to netgaining only to see it ruined by suiciders or multies. If something happens to my express country I don't care because it restarts next week. :)

lincoln

Member
949

Feb 17th 2011, 1:24:00

helmet right

there is no way most of you netters are going to appreciate this server, it simply can not happen, it is human nature

which is why i am baffled that the rules make this the allx netter server extraorinaire when it should be geared towards the military rules that require flexibility
FoG

Warster Game profile

Member
4172

Feb 17th 2011, 1:35:38

I would like to know what netters you are talking about lincoln
FFA- TKO Leader
Alliance- Monsters

MSN
ICQ 28629332

lincoln

Member
949

Feb 17th 2011, 15:14:39

every one of those quotes was taken directly off this forum

if you want to know what netters say about the server read their comments on this forum

FoG

Helmet Game profile

Member
1344

Feb 17th 2011, 16:47:29

I think if a poll was taken of the 150 or so players, most like express as it is.

Dibs Ludicrous Game profile

Member
6702

Feb 17th 2011, 20:15:03

Originally posted by lincoln:
every one of those quotes was taken directly off this forum

if you want to know what netters say about the server read their comments on this forum



we can't do that until you disclose which fluffing netters you are talking about.
There are no messages in your Inbox.
Elvis has left the building.

NOW3P Game profile

Member
6503

Feb 19th 2011, 5:52:36

Originally posted by Helmet:
I think if a poll was taken of the 150 or so players, most like express as it is.


It's never bad to try minor tweaks to game play to enhance the experience, but I think suggestions have to be within reason. Changing the dynamic to the extent gregg is suggesting is changing the nature of the game itself; which seems contrary to the original mission of the development staff.

lincoln

Member
949

Feb 19th 2011, 16:08:10

the stated mission was "to get the game ready for the next generation".


that is a grander mission than making a few "minor tweaks".

my suggestions merely remove obstacles that have been placed in the way of martial artists.

if EE is never even attempted as a military game that will be unfortunate

the game is inherently much more flexible and interesting than the current stolid staid stilted rule set

Edited By: lincoln on Feb 19th 2011, 16:53:39
See Original Post
FoG

Prima Game profile

Member
286

Feb 19th 2011, 22:09:35

Lincoln, it allows netters to come out the gate with about 450 turns played which is ample time to get a small tech country up and running.

Time to market is also much faster so the land can be protected or recovered faster. The GDI rules make it nice because if peeps play smart then they only have to more or less war when they want to.

The server is actually very well balanced because it limits the hits someone makes unless they are open to warring. In my own opinion probably the most balanced server EE has at the moment ;)

If you want to war then do not join GDI pick a target and hit it multiple times repeat until you find someone willing to kill your country for the over aggressive playing style.

Alternately wait for someone to hit your country more then once and go to war, they basically just agreed to cancel their GDI protection. You are absolutely free to decimate the country to your hearts content if this is what you want to do.

Nothing on the server is stopping anyone from going to war if they really want to ;)

---------------

BTW i love to cry on the forums when my country dies it's the funnest part of the game :p

ZDH: Doesn't the Tigress do all the hunting and killing anyway?
Happy Hunting - Tigress

NOW3P Game profile

Member
6503

Feb 20th 2011, 4:32:23

Originally posted by lincoln:
the stated mission was "to get the game ready for the next generation".

if EE is never even attempted as a military game that will be unfortunate

the game is inherently much more flexible and interesting than the current stolid staid stilted rule set


Yeah - because trying to encourage war in the game more than netting has worked out so well for the other E2025 spin-offs that are now defunct, or kept alive for a small handful of die-hards that try to cling to them to no avail....

That path's been taken, and has been proven repeatedly to be a dead end. Had you been around longer than just the EE portion of this game's history, you might be aware of those attempts.

Additionally, wouldn't making it a "war game" make the rule set even MORE tilted? Instead of encouraging multiple styles of game play based on what works best for the individual, there's only ONE?

Warster Game profile

Member
4172

Feb 20th 2011, 5:53:13

NOW3P pointless talking to him about it


he talks about all these war changes yet cant even play a decent war country
FFA- TKO Leader
Alliance- Monsters

MSN
ICQ 28629332

lincoln

Member
949

Feb 20th 2011, 13:19:32

part of the problem is the vocabulary
war country is not clearly specified on a server that has no war
people's use the same vocabulary for clan servers and solo servers is inappropriate
especially since the people who are capable of drawing the fine distinctions required rarely post
FoG

Warster Game profile

Member
4172

Feb 20th 2011, 20:11:31

would a fighting country be a better word???

lets look at the meaning of war

"a state or period of armed hostility or active military operations: The two nations were at war with each other."

country vs country

so war country is the right term
FFA- TKO Leader
Alliance- Monsters

MSN
ICQ 28629332

lincoln

Member
949

Feb 20th 2011, 20:56:41

since i can not respond to this without upsetting slagpit...
FoG

NOW3P Game profile

Member
6503

Feb 20th 2011, 21:16:48

still pigeon holes a player into a singular style of play instead of offering diverse game play opportunities.

I'm still waiting for someone to explain to me exactly how this would diversify the game....

The real vocabulary problem here is that gregg invents his own, and does not seem to want to acknowledge conventional definitions of game terms.

Edited By: Warster on Feb 20th 2011, 21:32:27

Warster Game profile

Member
4172

Feb 20th 2011, 21:30:47

Lincoln if war country is the wrong term please tell me what the right word is, since you know every little detail of this game and have played it forever



Note I find it funny that you think I only play clan servers, I've played every server except team

Ever want to attack me on primary go for it my country name is the same every reset "tutuwarrior"

Edited By: Warster on Feb 20th 2011, 21:41:34
See Original Post
FFA- TKO Leader
Alliance- Monsters

MSN
ICQ 28629332